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- #include "BsScriptScene.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsSceneManager.h"
- #include "BsResources.h"
- #include "BsPrefab.h"
- #include "BsApplication.h"
- #include "BsSceneObject.h"
- #include "BsGameResourceManager.h"
- namespace BansheeEngine
- {
- ScriptScene::ScriptScene(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptScene::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
- metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
- }
- MonoString* ScriptScene::internal_LoadScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath);
- if (prefab.isLoaded(false))
- {
- HSceneObject root = prefab->instantiate();
- UINT32 numChildren = root->getNumChildren();
- for (UINT32 i = 0; i < numChildren; i++)
- {
- HSceneObject child = root->getChild(0);
- child->setParent(gSceneManager().getRootNode());
- }
- root->destroy();
- }
- MonoString* uuid = MonoUtil::stringToMono(MonoManager::instance().getDomain(), prefab.getUUID());
- // TODO - Return actual prefab
- return uuid;
- }
- void ScriptScene::internal_ClearScene()
- {
- gSceneManager().clearScene();
- }
- }
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