BsScriptSceneObject.cpp 13 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. }
  20. void ScriptSceneObject::initRuntimeData()
  21. {
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  23. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  24. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  25. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  26. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  27. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  28. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  29. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  30. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  31. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  32. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  33. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  34. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  35. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  36. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  37. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  38. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  39. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  40. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  42. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  43. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  44. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  45. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  46. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  47. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  48. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  49. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  50. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  51. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  52. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  53. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  54. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  55. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  56. }
  57. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  58. {
  59. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  60. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  61. }
  62. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  63. {
  64. if (checkIfDestroyed(nativeInstance))
  65. return;
  66. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  67. }
  68. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  69. {
  70. if (checkIfDestroyed(nativeInstance))
  71. return nullptr;
  72. String name = nativeInstance->mSceneObject->getName();
  73. return MonoUtil::stringToMono(MonoManager::instance().getDomain(), name);
  74. }
  75. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  76. {
  77. if (checkIfDestroyed(nativeInstance))
  78. return;
  79. nativeInstance->mSceneObject->setActive(value);
  80. }
  81. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  82. {
  83. if (checkIfDestroyed(nativeInstance))
  84. return false;
  85. return nativeInstance->mSceneObject->getActive(true);
  86. }
  87. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  88. {
  89. if (checkIfDestroyed(nativeInstance))
  90. return;
  91. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  92. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  93. }
  94. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  95. {
  96. if (checkIfDestroyed(nativeInstance))
  97. return nullptr;
  98. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  99. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  100. if(parentScriptSO == nullptr)
  101. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  102. return parentScriptSO->getManagedInstance();
  103. }
  104. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  105. {
  106. if (!checkIfDestroyed(nativeInstance))
  107. *value = nativeInstance->mSceneObject->getNumChildren();
  108. else
  109. *value = 0;
  110. }
  111. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  112. {
  113. if (checkIfDestroyed(nativeInstance))
  114. return nullptr;
  115. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  116. if(idx >= numChildren)
  117. {
  118. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  119. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  120. return nullptr;
  121. }
  122. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  123. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  124. if(childScriptSO == nullptr)
  125. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  126. return childScriptSO->getManagedInstance();
  127. }
  128. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  129. {
  130. if (!checkIfDestroyed(nativeInstance))
  131. *value = nativeInstance->mSceneObject->getWorldPosition();
  132. else
  133. *value = Vector3();
  134. }
  135. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  136. {
  137. if (!checkIfDestroyed(nativeInstance))
  138. *value = nativeInstance->mSceneObject->getPosition();
  139. else
  140. *value = Vector3();
  141. }
  142. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  143. {
  144. if (!checkIfDestroyed(nativeInstance))
  145. *value = nativeInstance->mSceneObject->getWorldRotation();
  146. else
  147. *value = Quaternion();
  148. }
  149. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  150. {
  151. if (!checkIfDestroyed(nativeInstance))
  152. *value = nativeInstance->mSceneObject->getRotation();
  153. else
  154. *value = Quaternion();
  155. }
  156. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  157. {
  158. if (!checkIfDestroyed(nativeInstance))
  159. *value = nativeInstance->mSceneObject->getWorldScale();
  160. else
  161. *value = Vector3();
  162. }
  163. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  164. {
  165. if (!checkIfDestroyed(nativeInstance))
  166. *value = nativeInstance->mSceneObject->getWorldScale();
  167. else
  168. *value = Vector3();
  169. }
  170. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  171. {
  172. if (!checkIfDestroyed(nativeInstance))
  173. nativeInstance->mSceneObject->setWorldPosition(value);
  174. }
  175. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  176. {
  177. if (!checkIfDestroyed(nativeInstance))
  178. nativeInstance->mSceneObject->setPosition(value);
  179. }
  180. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  181. {
  182. if (!checkIfDestroyed(nativeInstance))
  183. nativeInstance->mSceneObject->setWorldRotation(value);
  184. }
  185. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  186. {
  187. if (!checkIfDestroyed(nativeInstance))
  188. nativeInstance->mSceneObject->setRotation(value);
  189. }
  190. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  191. {
  192. if (!checkIfDestroyed(nativeInstance))
  193. nativeInstance->mSceneObject->setScale(value);
  194. }
  195. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  196. {
  197. if (!checkIfDestroyed(nativeInstance))
  198. *value = nativeInstance->mSceneObject->getLocalTfrm();
  199. else
  200. *value = Matrix4();
  201. }
  202. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  203. {
  204. if (!checkIfDestroyed(nativeInstance))
  205. *value = nativeInstance->mSceneObject->getWorldTfrm();
  206. else
  207. *value = Matrix4();
  208. }
  209. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  210. {
  211. if (!checkIfDestroyed(nativeInstance))
  212. nativeInstance->mSceneObject->lookAt(direction, up);
  213. }
  214. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  215. {
  216. if (!checkIfDestroyed(nativeInstance))
  217. nativeInstance->mSceneObject->move(value);
  218. }
  219. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  220. {
  221. if (!checkIfDestroyed(nativeInstance))
  222. nativeInstance->mSceneObject->moveRelative(value);
  223. }
  224. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  225. {
  226. if (!checkIfDestroyed(nativeInstance))
  227. nativeInstance->mSceneObject->rotate(value);
  228. }
  229. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  230. {
  231. if (!checkIfDestroyed(nativeInstance))
  232. nativeInstance->mSceneObject->roll(value);
  233. }
  234. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  235. {
  236. if (!checkIfDestroyed(nativeInstance))
  237. nativeInstance->mSceneObject->yaw(value);
  238. }
  239. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  240. {
  241. if (!checkIfDestroyed(nativeInstance))
  242. nativeInstance->mSceneObject->pitch(value);
  243. }
  244. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  245. {
  246. if (!checkIfDestroyed(nativeInstance))
  247. nativeInstance->mSceneObject->setForward(value);
  248. }
  249. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  250. {
  251. if (!checkIfDestroyed(nativeInstance))
  252. *value = nativeInstance->mSceneObject->getForward();
  253. else
  254. *value = Vector3();
  255. }
  256. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  257. {
  258. if (!checkIfDestroyed(nativeInstance))
  259. *value = nativeInstance->mSceneObject->getUp();
  260. else
  261. *value = Vector3();
  262. }
  263. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  264. {
  265. if (!checkIfDestroyed(nativeInstance))
  266. *value = nativeInstance->mSceneObject->getRight();
  267. else
  268. *value = Vector3();
  269. }
  270. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  271. {
  272. if (!checkIfDestroyed(nativeInstance))
  273. nativeInstance->mSceneObject->destroy(immediate);
  274. }
  275. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  276. {
  277. if (nativeInstance->mSceneObject.isDestroyed())
  278. {
  279. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  280. return true;
  281. }
  282. return false;
  283. }
  284. void ScriptSceneObject::_onManagedInstanceDeleted()
  285. {
  286. mManagedInstance = nullptr;
  287. if (!mRefreshInProgress)
  288. ScriptGameObjectManager::instance().destroyScriptGameObject(this);
  289. }
  290. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  291. {
  292. mSceneObject = static_object_cast<SceneObject>(gameObject);
  293. }
  294. }