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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLRenderTexture.h"
- #include "CmGLPixelFormat.h"
- #include "CmGLHardwarePixelBuffer.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------------
- GLRTTManager::~GLRTTManager()
- {
- }
- MultiRenderTarget* GLRTTManager::createMultiRenderTarget(const String & name)
- {
- CM_EXCEPT(NotImplementedException, "MultiRenderTarget can only be used with GL_EXT_framebuffer_object extension");
- }
- PixelFormat GLRTTManager::getSupportedAlternative(PixelFormat format)
- {
- if(checkFormat(format))
- return format;
- /// Find first alternative
- PixelComponentType pct = PixelUtil::getComponentType(format);
- switch(pct)
- {
- case PCT_BYTE: format = PF_A8R8G8B8; break;
- case PCT_SHORT: format = PF_SHORT_RGBA; break;
- case PCT_FLOAT16: format = PF_FLOAT16_RGBA; break;
- case PCT_FLOAT32: format = PF_FLOAT32_RGBA; break;
- case PCT_COUNT: break;
- }
- if(checkFormat(format))
- return format;
- /// If none at all, return to default
- return PF_A8R8G8B8;
- }
- //-----------------------------------------------------------------------------
- GLRenderTexture::GLRenderTexture(const String &name, const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa):
- RenderTexture(target.buffer, target.zoffset)
- {
- mName = name;
- mHwGamma = writeGamma;
- mFSAA = fsaa;
- }
- GLRenderTexture::~GLRenderTexture()
- {
- }
- //-----------------------------------------------------------------------------
- GLCopyingRenderTexture::GLCopyingRenderTexture(GLCopyingRTTManager *manager,
- const String &name, const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa):
- GLRenderTexture(name, target, writeGamma, fsaa)
- {
- }
- void GLCopyingRenderTexture::getCustomAttribute(const String& name, void* pData)
- {
- if(name=="TARGET")
- {
- GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData);
- target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer);
- target.zoffset = mZOffset;
- }
- }
- //-----------------------------------------------------------------------------
- GLCopyingRTTManager::GLCopyingRTTManager()
- {
- }
- GLCopyingRTTManager::~GLCopyingRTTManager()
- {
- }
- RenderTexture *GLCopyingRTTManager::createRenderTexture(const String &name, const GLSurfaceDesc &target,
- bool writeGamma, UINT32 fsaa)
- {
- return new GLCopyingRenderTexture(this, name, target, writeGamma, fsaa);
- }
-
- bool GLCopyingRTTManager::checkFormat(PixelFormat format)
- {
- return true;
- }
- void GLCopyingRTTManager::bind(RenderTarget *target)
- {
- // Nothing to do here
- }
- void GLCopyingRTTManager::unbind(RenderTarget *target)
- {
- // Copy on unbind
- GLSurfaceDesc surface;
- surface.buffer = 0;
- target->getCustomAttribute("TARGET", &surface);
- if(surface.buffer)
- static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset);
- }
- //---------------------------------------------------------------------------------------------
- }
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