Marko Pintera c6fa8c1da1 WIP: macOS port 7 éve
..
Build 8c1384e4bf Bugfix: Built-in shaders are now properly registered in the resource manifest 8 éve
CodeEditor eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 éve
EditorWindow c01f976534 WIP: macOS port 7 éve
GUI c6fa8c1da1 WIP: macOS port 7 éve
Handles 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes 7 éve
Library ebef43f759 Bugfix: Strip imported subresources from invalid characters in their name to avoid exceptions when parsing paths 7 éve
Linux 07c160bb50 WIP: Linux port 8 éve
MacOS c5d6bf5f19 WIP: macOS port 7 éve
RTTI eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 éve
Scene 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes 7 éve
SceneView 45953df966 Refactor: Replacing uses of MeshHeap with normal meshes 7 éve
Settings 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
Testing eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 éve
UndoRedo 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 éve
Utility 587bef9778 WIP: macOS port 7 éve
Win32 eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 éve
BsEditorApplication.cpp c01f976534 WIP: macOS port 7 éve
BsEditorApplication.h c01f976534 WIP: macOS port 7 éve
BsEditorConfig.h 78d5c4096e Feature: Banshee Editor -> Visual Studio integration now supports VS2017 8 éve
BsEditorPrerequisites.h c236f47084 WIP: Linux port 8 éve
CMakeLists.txt 587bef9778 WIP: macOS port 7 éve
CMakeSources.cmake 587bef9778 WIP: macOS port 7 éve