BsManagedEditorCommand.cpp 4.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsManagedEditorCommand.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoManager.h"
  9. #include "BsMonoUtil.h"
  10. namespace bs
  11. {
  12. MonoMethod* ScriptCmdManaged::sCommitMethod = nullptr;
  13. MonoMethod* ScriptCmdManaged::sRevertMethod = nullptr;
  14. ScriptCmdManaged::ScriptCmdManaged(MonoObject* managedInstance)
  15. :ScriptObject(managedInstance), mManagedCommand(nullptr)
  16. {
  17. mManagedCommand = bs_shared_ptr(new (bs_alloc<CmdManaged>()) CmdManaged(this));
  18. mGCHandle = MonoUtil::newWeakGCHandle(managedInstance);
  19. mWeakHandle = true;
  20. }
  21. ScriptCmdManaged::~ScriptCmdManaged()
  22. {
  23. if(mManagedCommand != nullptr)
  24. {
  25. mManagedCommand->notifyScriptInstanceDestroyed();
  26. mManagedCommand = nullptr;
  27. }
  28. }
  29. void ScriptCmdManaged::initRuntimeData()
  30. {
  31. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptCmdManaged::internal_CreateInstance);
  32. sCommitMethod = metaData.scriptClass->getMethod("Commit");
  33. sRevertMethod = metaData.scriptClass->getMethod("Revert");
  34. }
  35. void ScriptCmdManaged::internal_CreateInstance(MonoObject* managedInstance)
  36. {
  37. new (bs_alloc<ScriptCmdManaged>()) ScriptCmdManaged(managedInstance);
  38. }
  39. void ScriptCmdManaged::triggerCommit()
  40. {
  41. if (sCommitMethod == nullptr)
  42. return;
  43. MonoObject* obj = MonoUtil::getObjectFromGCHandle(mGCHandle);
  44. sCommitMethod->invokeVirtual(obj, nullptr);
  45. }
  46. void ScriptCmdManaged::triggerRevert()
  47. {
  48. if (sRevertMethod == nullptr)
  49. return;
  50. MonoObject* obj = MonoUtil::getObjectFromGCHandle(mGCHandle);
  51. sRevertMethod->invokeVirtual(obj, nullptr);
  52. }
  53. void ScriptCmdManaged::notifyCommandDestroyed()
  54. {
  55. mManagedCommand = nullptr;
  56. }
  57. void ScriptCmdManaged::allocGCHandle()
  58. {
  59. if (mWeakHandle)
  60. {
  61. MonoObject* obj = MonoUtil::getObjectFromGCHandle(mGCHandle);
  62. mGCHandle = MonoUtil::newGCHandle(obj);
  63. mWeakHandle = false;
  64. }
  65. }
  66. void ScriptCmdManaged::freeGCHandle()
  67. {
  68. MonoObject* obj = nullptr;
  69. if (mGCHandle)
  70. obj = MonoUtil::getObjectFromGCHandle(mGCHandle);
  71. if (!mWeakHandle && mGCHandle != 0)
  72. MonoUtil::freeGCHandle(mGCHandle);
  73. // Note: Re-creating the weak handle might not be necessary as the command shouldn't be allowed to be re-added
  74. // after it has been removed from the undo-redo stack (which should be the only place this method is called from).
  75. if(obj)
  76. mGCHandle = MonoUtil::newWeakGCHandle(obj);
  77. mWeakHandle = true;
  78. }
  79. CmdManaged::CmdManaged(ScriptCmdManaged* scriptObj)
  80. : EditorCommand(L""), mScriptObj(scriptObj), mRefCount(0)
  81. {
  82. }
  83. CmdManaged::~CmdManaged()
  84. {
  85. if (mScriptObj != nullptr)
  86. mScriptObj->notifyCommandDestroyed();
  87. }
  88. void CmdManaged::commit()
  89. {
  90. if(mScriptObj == nullptr)
  91. {
  92. LOGWRN("Trying to execute a managed undo/redo command whose managed object has been destroyed, ignoring.");
  93. // Note: This can most likely happen if managed undo commands are queued on a global undo/redo stack. When
  94. // assembly refresh happens those commands will be destroyed but not removed from the stack. To fix the issue
  95. // implement assembly refresh handling for such commands.
  96. return;
  97. }
  98. mScriptObj->triggerCommit();
  99. }
  100. void CmdManaged::revert()
  101. {
  102. if (mScriptObj == nullptr)
  103. {
  104. LOGWRN("Trying to execute a managed undo/redo command whose managed object has been destroyed, ignoring.");
  105. // Note: This can most likely happen if managed undo commands are queued on a global undo/redo stack. When
  106. // assembly refresh happens those commands will be destroyed but not removed from the stack. To fix the issue
  107. // implement assembly refresh handling for such commands.
  108. return;
  109. }
  110. mScriptObj->triggerRevert();
  111. }
  112. void CmdManaged::onCommandAdded()
  113. {
  114. if(mScriptObj)
  115. mScriptObj->allocGCHandle();
  116. mRefCount++;
  117. }
  118. void CmdManaged::onCommandRemoved()
  119. {
  120. assert(mRefCount > 0);
  121. mRefCount--;
  122. if (mRefCount == 0)
  123. mScriptObj->freeGCHandle();
  124. }
  125. void CmdManaged::notifyScriptInstanceDestroyed()
  126. {
  127. mScriptObj = nullptr;
  128. }
  129. }