BsScriptGUIGameObjectField.cpp 4.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/GUI/BsScriptGUIGameObjectField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsGUIGameObjectField.h"
  9. #include "GUI/BsGUIOptions.h"
  10. #include "GUI/BsGUIContent.h"
  11. #include "Wrappers/GUI/BsScriptGUIContent.h"
  12. #include "Wrappers/BsScriptGameObject.h"
  13. #include "BsScriptGameObjectManager.h"
  14. using namespace std::placeholders;
  15. namespace bs
  16. {
  17. ScriptGUIGameObjectField::OnChangedThunkDef ScriptGUIGameObjectField::onChangedThunk;
  18. ScriptGUIGameObjectField::ScriptGUIGameObjectField(MonoObject* instance, GUIGameObjectField* GOField)
  19. :TScriptGUIElement(instance, GOField)
  20. {
  21. }
  22. void ScriptGUIGameObjectField::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstance", (void*)&ScriptGUIGameObjectField::internal_createInstance);
  25. metaData.scriptClass->addInternalCall("Internal_GetValue", (void*)&ScriptGUIGameObjectField::internal_getValue);
  26. metaData.scriptClass->addInternalCall("Internal_SetValue", (void*)&ScriptGUIGameObjectField::internal_setValue);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", (void*)&ScriptGUIGameObjectField::internal_setTint);
  28. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("DoOnChanged", 1)->getThunk();
  29. }
  30. void ScriptGUIGameObjectField::internal_createInstance(MonoObject* instance, MonoReflectionType* type, MonoObject* title, UINT32 titleWidth,
  31. MonoString* style, MonoArray* guiOptions, bool withTitle)
  32. {
  33. GUIOptions options;
  34. ScriptArray scriptArray(guiOptions);
  35. UINT32 arrayLen = scriptArray.size();
  36. for (UINT32 i = 0; i < arrayLen; i++)
  37. options.addOption(scriptArray.get<GUIOption>(i));
  38. String styleName = toString(MonoUtil::monoToWString(style));
  39. ::MonoClass* monoClass = MonoUtil::getClass(type);
  40. String typeNamespace;
  41. String typeName;
  42. MonoUtil::getClassName(monoClass, typeNamespace, typeName);
  43. GUIGameObjectField* guiGameObjectField = nullptr;
  44. if (withTitle)
  45. {
  46. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  47. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, nativeContent, titleWidth, options, styleName);
  48. }
  49. else
  50. {
  51. guiGameObjectField = GUIGameObjectField::create(typeNamespace, typeName, options, styleName);
  52. }
  53. auto nativeInstance = new (bs_alloc<ScriptGUIGameObjectField>()) ScriptGUIGameObjectField(instance, guiGameObjectField);
  54. guiGameObjectField->onValueChanged.connect(std::bind(&ScriptGUIGameObjectField::onChanged, nativeInstance, _1));
  55. }
  56. void ScriptGUIGameObjectField::internal_getValue(ScriptGUIGameObjectField* nativeInstance, MonoObject** output)
  57. {
  58. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  59. HGameObject gameObject = gameObjectField->getValue();
  60. *output = nativeToManagedGO(gameObject);
  61. }
  62. void ScriptGUIGameObjectField::internal_setValue(ScriptGUIGameObjectField* nativeInstance, MonoObject* value)
  63. {
  64. GUIGameObjectField* gameObjectField = static_cast<GUIGameObjectField*>(nativeInstance->getGUIElement());
  65. if (value == nullptr)
  66. gameObjectField->setValue(HGameObject());
  67. else
  68. {
  69. ScriptGameObject* scriptGO = ScriptGameObject::toNative(value);
  70. gameObjectField->setValue(scriptGO->getNativeHandle());
  71. }
  72. }
  73. void ScriptGUIGameObjectField::internal_setTint(ScriptGUIGameObjectField* nativeInstance, Color* color)
  74. {
  75. GUIGameObjectField* gameObjectField = (GUIGameObjectField*)nativeInstance->getGUIElement();
  76. gameObjectField->setTint(*color);
  77. }
  78. void ScriptGUIGameObjectField::onChanged(const HGameObject& newValue)
  79. {
  80. MonoObject* managedObj = nativeToManagedGO(newValue);
  81. MonoUtil::invokeThunk(onChangedThunk, getManagedInstance(), managedObj);
  82. }
  83. MonoObject* ScriptGUIGameObjectField::nativeToManagedGO(const HGameObject& instance)
  84. {
  85. if (instance == nullptr)
  86. {
  87. return nullptr;
  88. }
  89. else
  90. {
  91. ScriptGameObjectBase* scriptGO = ScriptGameObjectManager::instance().getScriptGameObject(instance->getInstanceId());
  92. if (scriptGO == nullptr)
  93. return nullptr;
  94. else
  95. return scriptGO->getManagedInstance();
  96. }
  97. }
  98. }