BsScriptComponent.cpp 9.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptGameObjectManager.h"
  5. #include "BsScriptObjectManager.h"
  6. #include "Serialization/BsScriptAssemblyManager.h"
  7. #include "BsScriptMeta.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoClass.h"
  10. #include "BsMonoMethod.h"
  11. #include "BsMonoManager.h"
  12. #include "BsMonoUtil.h"
  13. #include "Wrappers/BsScriptSceneObject.h"
  14. #include "Serialization/BsScriptAssemblyManager.h"
  15. #include "BsManagedComponent.h"
  16. #include "Scene/BsSceneObject.h"
  17. #include "BsMonoUtil.h"
  18. namespace bs
  19. {
  20. ScriptComponentBase::ScriptComponentBase(MonoObject* instance)
  21. :ScriptGameObjectBase(instance)
  22. { }
  23. void ScriptComponentBase::destroy()
  24. {
  25. // It's possible that managed component is destroyed but a reference to it is still kept during assembly refresh.
  26. // Such components shouldn't be restored so we delete them.
  27. HComponent component = getComponent();
  28. if (!mRefreshInProgress || component.isDestroyed(true))
  29. ScriptGameObjectManager::instance().destroyScriptComponent(this);
  30. }
  31. bool ScriptComponentBase::checkIfDestroyed(const GameObjectHandleBase& handle)
  32. {
  33. if (handle.isDestroyed())
  34. {
  35. LOGWRN("Trying to access a destroyed GameObject with instance ID: " + toString(handle.getInstanceId()));
  36. return true;
  37. }
  38. return false;
  39. }
  40. ScriptComponent::ScriptComponent(MonoObject* instance)
  41. :ScriptObject(instance)
  42. {
  43. assert(instance != nullptr);
  44. }
  45. void ScriptComponent::initRuntimeData()
  46. {
  47. metaData.scriptClass->addInternalCall("Internal_AddComponent", (void*)&ScriptComponent::internal_addComponent);
  48. metaData.scriptClass->addInternalCall("Internal_GetComponent", (void*)&ScriptComponent::internal_getComponent);
  49. metaData.scriptClass->addInternalCall("Internal_GetComponents", (void*)&ScriptComponent::internal_getComponents);
  50. metaData.scriptClass->addInternalCall("Internal_GetComponentsPerType", (void*)&ScriptComponent::internal_getComponentsPerType);
  51. metaData.scriptClass->addInternalCall("Internal_RemoveComponent", (void*)&ScriptComponent::internal_removeComponent);
  52. metaData.scriptClass->addInternalCall("Internal_GetSceneObject", (void*)&ScriptComponent::internal_getSceneObject);
  53. metaData.scriptClass->addInternalCall("Internal_GetNotifyFlags", (void*)&ScriptComponent::internal_getNotifyFlags);
  54. metaData.scriptClass->addInternalCall("Internal_SetNotifyFlags", (void*)&ScriptComponent::internal_setNotifyFlags);
  55. metaData.scriptClass->addInternalCall("Internal_Destroy", (void*)&ScriptComponent::internal_destroy);
  56. }
  57. MonoObject* ScriptComponent::internal_addComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  58. {
  59. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  60. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  61. if (checkIfDestroyed(so))
  62. return nullptr;
  63. ScriptAssemblyManager& sam = ScriptAssemblyManager::instance();
  64. MonoClass* managedComponent = sam.getManagedComponentClass();
  65. ::MonoClass* requestedClass = MonoUtil::getClass(type);
  66. bool isManagedComponent = MonoUtil::isSubClassOf(requestedClass, managedComponent->_getInternalClass());
  67. if(isManagedComponent)
  68. {
  69. GameObjectHandle<ManagedComponent> mc = so->addComponent<ManagedComponent>(type);
  70. return mc->getManagedInstance();
  71. }
  72. else
  73. {
  74. BuiltinComponentInfo* info = sam.getBuiltinComponentInfo(type);
  75. if (info == nullptr)
  76. return nullptr;
  77. HComponent component = so->addComponent(info->typeId);
  78. ScriptComponentBase* scriptComponent =
  79. ScriptGameObjectManager::instance().createBuiltinScriptComponent(component);
  80. return scriptComponent->getManagedInstance();
  81. }
  82. }
  83. MonoObject* ScriptComponent::internal_getComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  84. {
  85. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  86. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  87. if (checkIfDestroyed(so))
  88. return nullptr;
  89. ::MonoClass* baseClass = MonoUtil::getClass(type);
  90. const Vector<HComponent>& mComponents = so->getComponents();
  91. for(auto& component : mComponents)
  92. {
  93. if(component->getTypeId() == TID_ManagedComponent)
  94. {
  95. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  96. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  97. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  98. if(MonoUtil::isSubClassOf(componentClass, baseClass))
  99. {
  100. return managedComponent->getManagedInstance();
  101. }
  102. }
  103. else
  104. {
  105. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  106. return scriptComponent->getManagedInstance();
  107. }
  108. }
  109. return nullptr;
  110. }
  111. MonoArray* ScriptComponent::internal_getComponentsPerType(MonoObject* parentSceneObject, MonoReflectionType* type)
  112. {
  113. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  114. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  115. ::MonoClass* baseClass = MonoUtil::getClass(type);
  116. Vector<MonoObject*> managedComponents;
  117. if (!checkIfDestroyed(so))
  118. {
  119. const Vector<HComponent>& mComponents = so->getComponents();
  120. for (auto& component : mComponents)
  121. {
  122. if (component->getTypeId() == TID_ManagedComponent)
  123. {
  124. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  125. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  126. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  127. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  128. managedComponents.push_back(managedComponent->getManagedInstance());
  129. }
  130. else
  131. {
  132. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  133. managedComponents.push_back(scriptComponent->getManagedInstance());
  134. }
  135. }
  136. }
  137. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  138. for (UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  139. scriptArray.set(i, managedComponents[i]);
  140. return scriptArray.getInternal();
  141. }
  142. MonoArray* ScriptComponent::internal_getComponents(MonoObject* parentSceneObject)
  143. {
  144. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  145. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  146. Vector<MonoObject*> managedComponents;
  147. if (!checkIfDestroyed(so))
  148. {
  149. const Vector<HComponent>& mComponents = so->getComponents();
  150. for (auto& component : mComponents)
  151. {
  152. if (component->getTypeId() == TID_ManagedComponent)
  153. {
  154. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  155. managedComponents.push_back(managedComponent->getManagedInstance());
  156. }
  157. else
  158. {
  159. ScriptComponentBase* scriptComponent = ScriptGameObjectManager::instance().getBuiltinScriptComponent(component);
  160. if(scriptComponent != nullptr)
  161. managedComponents.push_back(scriptComponent->getManagedInstance());
  162. }
  163. }
  164. }
  165. ScriptArray scriptArray(metaData.scriptClass->_getInternalClass(), (UINT32)managedComponents.size());
  166. for(UINT32 i = 0; i < (UINT32)managedComponents.size(); i++)
  167. scriptArray.set(i, managedComponents[i]);
  168. return scriptArray.getInternal();
  169. }
  170. void ScriptComponent::internal_removeComponent(MonoObject* parentSceneObject, MonoReflectionType* type)
  171. {
  172. ScriptSceneObject* scriptSO = ScriptSceneObject::toNative(parentSceneObject);
  173. HSceneObject so = static_object_cast<SceneObject>(scriptSO->getNativeHandle());
  174. if (checkIfDestroyed(so))
  175. return;
  176. ::MonoClass* baseClass = MonoUtil::getClass(type);
  177. const Vector<HComponent>& mComponents = so->getComponents();
  178. for(auto& component : mComponents)
  179. {
  180. if (component->getTypeId() == TID_ManagedComponent)
  181. {
  182. GameObjectHandle<ManagedComponent> managedComponent = static_object_cast<ManagedComponent>(component);
  183. MonoReflectionType* componentReflType = managedComponent->getRuntimeType();
  184. ::MonoClass* componentClass = MonoUtil::getClass(componentReflType);
  185. if (MonoUtil::isSubClassOf(componentClass, baseClass))
  186. {
  187. managedComponent->destroy();
  188. return;
  189. }
  190. }
  191. else
  192. component->destroy();
  193. }
  194. LOGWRN("Attempting to remove a component that doesn't exists on SceneObject \"" + so->getName() + "\"");
  195. }
  196. MonoObject* ScriptComponent::internal_getSceneObject(ScriptComponentBase* nativeInstance)
  197. {
  198. HComponent component = nativeInstance->getComponent();
  199. if (checkIfDestroyed(component))
  200. return nullptr;
  201. HSceneObject sceneObject = component->sceneObject();
  202. ScriptSceneObject* scriptSO = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(sceneObject);
  203. assert(scriptSO->getManagedInstance() != nullptr);
  204. return scriptSO->getManagedInstance();
  205. }
  206. TransformChangedFlags ScriptComponent::internal_getNotifyFlags(ScriptComponentBase* nativeInstance)
  207. {
  208. HComponent component = nativeInstance->getComponent();
  209. if (!checkIfDestroyed(component))
  210. return component->_getNotifyFlags();
  211. return TCF_None;
  212. }
  213. void ScriptComponent::internal_setNotifyFlags(ScriptComponentBase* nativeInstance, TransformChangedFlags flags)
  214. {
  215. HComponent component = nativeInstance->getComponent();
  216. if (!checkIfDestroyed(component))
  217. component->setNotifyFlags(flags);
  218. }
  219. void ScriptComponent::internal_destroy(ScriptComponentBase* nativeInstance, bool immediate)
  220. {
  221. HComponent component = nativeInstance->getComponent();
  222. if (!checkIfDestroyed(component))
  223. component->destroy(immediate);
  224. }
  225. }