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BsManagedComponent.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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před 11 roky |
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BsManagedSerializableArray.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsManagedSerializableDictionary.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsManagedSerializableField.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsManagedSerializableList.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsManagedSerializableObject.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsManagedSerializableObjectInfo.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsRuntimeScriptObjects.cpp
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0efa2ee228
Renamed C# serialization classes so they start with word Managed instead of Script (need the Script names for actual ScriptObjects)
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před 11 roky |
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BsScriptComponent.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptDebug.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptEnginePlugin.cpp
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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před 11 roky |
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BsScriptFont.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIArea.cpp
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0714a6ad8d
Components foldout render (kinda)
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před 11 roky |
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BsScriptGUIButton.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIContent.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIElement.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIElementStateStyle.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIElementStyle.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIFixedSpace.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIFlexibleSpace.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIInputBox.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUILabel.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUILayout.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIListBox.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIPanel.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGUIScrollArea.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUITexture.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIToggle.cpp
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785f60e078
Script GUI elements now share a common base class
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před 11 roky |
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BsScriptGUIToggleGroup.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptGameObjectManager.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptHString.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptObject.cpp
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0714a6ad8d
Components foldout render (kinda)
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před 11 roky |
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BsScriptObjectImpl.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptResourceManager.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSceneObject.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSerializableArray.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSerializableField.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSerializableObject.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSerializableProperty.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptSpriteTexture.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptStringTable.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |
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BsScriptTexture2D.cpp
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ce8ea08d5c
Refactoring ScriptObject so destruction and construction is encapsulated within it
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před 11 roky |