BsScriptAnimationSplitInfo.editor.generated.h 1.7 KB

123456789101112131415161718192021222324252627282930313233343536
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. struct AnimationSplitInfo;
  9. class BS_SCR_BED_EXPORT ScriptAnimationSplitInfo : public ScriptObject<ScriptAnimationSplitInfo>
  10. {
  11. public:
  12. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "AnimationSplitInfo")
  13. ScriptAnimationSplitInfo(MonoObject* managedInstance, const SPtr<AnimationSplitInfo>& value);
  14. SPtr<AnimationSplitInfo> getInternal() const { return mInternal; }
  15. static MonoObject* create(const SPtr<AnimationSplitInfo>& value);
  16. private:
  17. SPtr<AnimationSplitInfo> mInternal;
  18. static void Internal_AnimationSplitInfo(MonoObject* managedInstance);
  19. static void Internal_AnimationSplitInfo0(MonoObject* managedInstance, MonoString* name, uint32_t startFrame, uint32_t endFrame, bool isAdditive);
  20. static MonoString* Internal_getname(ScriptAnimationSplitInfo* thisPtr);
  21. static void Internal_setname(ScriptAnimationSplitInfo* thisPtr, MonoString* value);
  22. static uint32_t Internal_getstartFrame(ScriptAnimationSplitInfo* thisPtr);
  23. static void Internal_setstartFrame(ScriptAnimationSplitInfo* thisPtr, uint32_t value);
  24. static uint32_t Internal_getendFrame(ScriptAnimationSplitInfo* thisPtr);
  25. static void Internal_setendFrame(ScriptAnimationSplitInfo* thisPtr, uint32_t value);
  26. static bool Internal_getisAdditive(ScriptAnimationSplitInfo* thisPtr);
  27. static void Internal_setisAdditive(ScriptAnimationSplitInfo* thisPtr, bool value);
  28. };
  29. }