BsScriptImportOptions.editor.generated.cpp 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #include "BsScriptImportOptions.editor.generated.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsImportOptions.h"
  8. namespace bs
  9. {
  10. ScriptImportOptionsBase::ScriptImportOptionsBase(MonoObject* managedInstance)
  11. :ScriptObjectBase(managedInstance)
  12. { }
  13. ScriptImportOptions::ScriptImportOptions(MonoObject* managedInstance, const SPtr<ImportOptions>& value)
  14. :ScriptObject(managedInstance)
  15. {
  16. mInternal = value;
  17. }
  18. SPtr<ImportOptions> ScriptImportOptions::getInternal() const
  19. {
  20. return std::static_pointer_cast<ImportOptions>(mInternal);
  21. }
  22. void ScriptImportOptions::initRuntimeData()
  23. {
  24. }
  25. MonoObject* ScriptImportOptions::create(const SPtr<ImportOptions>& value)
  26. {
  27. if(value == nullptr) return nullptr;
  28. bool dummy = false;
  29. void* ctorParams[1] = { &dummy };
  30. MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
  31. new (bs_alloc<ScriptImportOptions>()) ScriptImportOptions(managedInstance, value);
  32. return managedInstance;
  33. }
  34. }