BsScriptMeshImportOptions.editor.generated.cpp 12 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #include "BsScriptMeshImportOptions.editor.generated.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoUtil.h"
  7. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  8. #include "BsScriptAnimationSplitInfo.editor.generated.h"
  9. #include "BsScriptImportedAnimationEvents.editor.generated.h"
  10. #include "BsScriptMeshImportOptions.editor.generated.h"
  11. namespace bs
  12. {
  13. ScriptMeshImportOptions::ScriptMeshImportOptions(MonoObject* managedInstance, const SPtr<MeshImportOptions>& value)
  14. :ScriptObject(managedInstance)
  15. {
  16. mInternal = value;
  17. }
  18. SPtr<MeshImportOptions> ScriptMeshImportOptions::getInternal() const
  19. {
  20. return std::static_pointer_cast<MeshImportOptions>(mInternal);
  21. }
  22. void ScriptMeshImportOptions::initRuntimeData()
  23. {
  24. metaData.scriptClass->addInternalCall("Internal_getcpuCached", (void*)&ScriptMeshImportOptions::Internal_getcpuCached);
  25. metaData.scriptClass->addInternalCall("Internal_setcpuCached", (void*)&ScriptMeshImportOptions::Internal_setcpuCached);
  26. metaData.scriptClass->addInternalCall("Internal_getimportNormals", (void*)&ScriptMeshImportOptions::Internal_getimportNormals);
  27. metaData.scriptClass->addInternalCall("Internal_setimportNormals", (void*)&ScriptMeshImportOptions::Internal_setimportNormals);
  28. metaData.scriptClass->addInternalCall("Internal_getimportTangents", (void*)&ScriptMeshImportOptions::Internal_getimportTangents);
  29. metaData.scriptClass->addInternalCall("Internal_setimportTangents", (void*)&ScriptMeshImportOptions::Internal_setimportTangents);
  30. metaData.scriptClass->addInternalCall("Internal_getimportBlendShapes", (void*)&ScriptMeshImportOptions::Internal_getimportBlendShapes);
  31. metaData.scriptClass->addInternalCall("Internal_setimportBlendShapes", (void*)&ScriptMeshImportOptions::Internal_setimportBlendShapes);
  32. metaData.scriptClass->addInternalCall("Internal_getimportSkin", (void*)&ScriptMeshImportOptions::Internal_getimportSkin);
  33. metaData.scriptClass->addInternalCall("Internal_setimportSkin", (void*)&ScriptMeshImportOptions::Internal_setimportSkin);
  34. metaData.scriptClass->addInternalCall("Internal_getimportAnimation", (void*)&ScriptMeshImportOptions::Internal_getimportAnimation);
  35. metaData.scriptClass->addInternalCall("Internal_setimportAnimation", (void*)&ScriptMeshImportOptions::Internal_setimportAnimation);
  36. metaData.scriptClass->addInternalCall("Internal_getreduceKeyFrames", (void*)&ScriptMeshImportOptions::Internal_getreduceKeyFrames);
  37. metaData.scriptClass->addInternalCall("Internal_setreduceKeyFrames", (void*)&ScriptMeshImportOptions::Internal_setreduceKeyFrames);
  38. metaData.scriptClass->addInternalCall("Internal_getimportRootMotion", (void*)&ScriptMeshImportOptions::Internal_getimportRootMotion);
  39. metaData.scriptClass->addInternalCall("Internal_setimportRootMotion", (void*)&ScriptMeshImportOptions::Internal_setimportRootMotion);
  40. metaData.scriptClass->addInternalCall("Internal_getimportScale", (void*)&ScriptMeshImportOptions::Internal_getimportScale);
  41. metaData.scriptClass->addInternalCall("Internal_setimportScale", (void*)&ScriptMeshImportOptions::Internal_setimportScale);
  42. metaData.scriptClass->addInternalCall("Internal_getcollisionMeshType", (void*)&ScriptMeshImportOptions::Internal_getcollisionMeshType);
  43. metaData.scriptClass->addInternalCall("Internal_setcollisionMeshType", (void*)&ScriptMeshImportOptions::Internal_setcollisionMeshType);
  44. metaData.scriptClass->addInternalCall("Internal_getanimationSplits", (void*)&ScriptMeshImportOptions::Internal_getanimationSplits);
  45. metaData.scriptClass->addInternalCall("Internal_setanimationSplits", (void*)&ScriptMeshImportOptions::Internal_setanimationSplits);
  46. metaData.scriptClass->addInternalCall("Internal_getanimationEvents", (void*)&ScriptMeshImportOptions::Internal_getanimationEvents);
  47. metaData.scriptClass->addInternalCall("Internal_setanimationEvents", (void*)&ScriptMeshImportOptions::Internal_setanimationEvents);
  48. metaData.scriptClass->addInternalCall("Internal_create", (void*)&ScriptMeshImportOptions::Internal_create);
  49. }
  50. MonoObject* ScriptMeshImportOptions::create(const SPtr<MeshImportOptions>& value)
  51. {
  52. if(value == nullptr) return nullptr;
  53. bool dummy = false;
  54. void* ctorParams[1] = { &dummy };
  55. MonoObject* managedInstance = metaData.scriptClass->createInstance("bool", ctorParams);
  56. new (bs_alloc<ScriptMeshImportOptions>()) ScriptMeshImportOptions(managedInstance, value);
  57. return managedInstance;
  58. }
  59. void ScriptMeshImportOptions::Internal_create(MonoObject* managedInstance)
  60. {
  61. SPtr<MeshImportOptions> instance = MeshImportOptions::create();
  62. new (bs_alloc<ScriptMeshImportOptions>())ScriptMeshImportOptions(managedInstance, instance);
  63. }
  64. bool ScriptMeshImportOptions::Internal_getcpuCached(ScriptMeshImportOptions* thisPtr)
  65. {
  66. bool tmp__output;
  67. tmp__output = thisPtr->getInternal()->cpuCached;
  68. bool __output;
  69. __output = tmp__output;
  70. return __output;
  71. }
  72. void ScriptMeshImportOptions::Internal_setcpuCached(ScriptMeshImportOptions* thisPtr, bool value)
  73. {
  74. thisPtr->getInternal()->cpuCached = value;
  75. }
  76. bool ScriptMeshImportOptions::Internal_getimportNormals(ScriptMeshImportOptions* thisPtr)
  77. {
  78. bool tmp__output;
  79. tmp__output = thisPtr->getInternal()->importNormals;
  80. bool __output;
  81. __output = tmp__output;
  82. return __output;
  83. }
  84. void ScriptMeshImportOptions::Internal_setimportNormals(ScriptMeshImportOptions* thisPtr, bool value)
  85. {
  86. thisPtr->getInternal()->importNormals = value;
  87. }
  88. bool ScriptMeshImportOptions::Internal_getimportTangents(ScriptMeshImportOptions* thisPtr)
  89. {
  90. bool tmp__output;
  91. tmp__output = thisPtr->getInternal()->importTangents;
  92. bool __output;
  93. __output = tmp__output;
  94. return __output;
  95. }
  96. void ScriptMeshImportOptions::Internal_setimportTangents(ScriptMeshImportOptions* thisPtr, bool value)
  97. {
  98. thisPtr->getInternal()->importTangents = value;
  99. }
  100. bool ScriptMeshImportOptions::Internal_getimportBlendShapes(ScriptMeshImportOptions* thisPtr)
  101. {
  102. bool tmp__output;
  103. tmp__output = thisPtr->getInternal()->importBlendShapes;
  104. bool __output;
  105. __output = tmp__output;
  106. return __output;
  107. }
  108. void ScriptMeshImportOptions::Internal_setimportBlendShapes(ScriptMeshImportOptions* thisPtr, bool value)
  109. {
  110. thisPtr->getInternal()->importBlendShapes = value;
  111. }
  112. bool ScriptMeshImportOptions::Internal_getimportSkin(ScriptMeshImportOptions* thisPtr)
  113. {
  114. bool tmp__output;
  115. tmp__output = thisPtr->getInternal()->importSkin;
  116. bool __output;
  117. __output = tmp__output;
  118. return __output;
  119. }
  120. void ScriptMeshImportOptions::Internal_setimportSkin(ScriptMeshImportOptions* thisPtr, bool value)
  121. {
  122. thisPtr->getInternal()->importSkin = value;
  123. }
  124. bool ScriptMeshImportOptions::Internal_getimportAnimation(ScriptMeshImportOptions* thisPtr)
  125. {
  126. bool tmp__output;
  127. tmp__output = thisPtr->getInternal()->importAnimation;
  128. bool __output;
  129. __output = tmp__output;
  130. return __output;
  131. }
  132. void ScriptMeshImportOptions::Internal_setimportAnimation(ScriptMeshImportOptions* thisPtr, bool value)
  133. {
  134. thisPtr->getInternal()->importAnimation = value;
  135. }
  136. bool ScriptMeshImportOptions::Internal_getreduceKeyFrames(ScriptMeshImportOptions* thisPtr)
  137. {
  138. bool tmp__output;
  139. tmp__output = thisPtr->getInternal()->reduceKeyFrames;
  140. bool __output;
  141. __output = tmp__output;
  142. return __output;
  143. }
  144. void ScriptMeshImportOptions::Internal_setreduceKeyFrames(ScriptMeshImportOptions* thisPtr, bool value)
  145. {
  146. thisPtr->getInternal()->reduceKeyFrames = value;
  147. }
  148. bool ScriptMeshImportOptions::Internal_getimportRootMotion(ScriptMeshImportOptions* thisPtr)
  149. {
  150. bool tmp__output;
  151. tmp__output = thisPtr->getInternal()->importRootMotion;
  152. bool __output;
  153. __output = tmp__output;
  154. return __output;
  155. }
  156. void ScriptMeshImportOptions::Internal_setimportRootMotion(ScriptMeshImportOptions* thisPtr, bool value)
  157. {
  158. thisPtr->getInternal()->importRootMotion = value;
  159. }
  160. float ScriptMeshImportOptions::Internal_getimportScale(ScriptMeshImportOptions* thisPtr)
  161. {
  162. float tmp__output;
  163. tmp__output = thisPtr->getInternal()->importScale;
  164. float __output;
  165. __output = tmp__output;
  166. return __output;
  167. }
  168. void ScriptMeshImportOptions::Internal_setimportScale(ScriptMeshImportOptions* thisPtr, float value)
  169. {
  170. thisPtr->getInternal()->importScale = value;
  171. }
  172. CollisionMeshType ScriptMeshImportOptions::Internal_getcollisionMeshType(ScriptMeshImportOptions* thisPtr)
  173. {
  174. CollisionMeshType tmp__output;
  175. tmp__output = thisPtr->getInternal()->collisionMeshType;
  176. CollisionMeshType __output;
  177. __output = tmp__output;
  178. return __output;
  179. }
  180. void ScriptMeshImportOptions::Internal_setcollisionMeshType(ScriptMeshImportOptions* thisPtr, CollisionMeshType value)
  181. {
  182. thisPtr->getInternal()->collisionMeshType = value;
  183. }
  184. MonoArray* ScriptMeshImportOptions::Internal_getanimationSplits(ScriptMeshImportOptions* thisPtr)
  185. {
  186. Vector<AnimationSplitInfo> vec__output;
  187. vec__output = thisPtr->getInternal()->animationSplits;
  188. MonoArray* __output;
  189. int arraySize__output = (int)vec__output.size();
  190. ScriptArray array__output = ScriptArray::create<ScriptAnimationSplitInfo>(arraySize__output);
  191. for(int i = 0; i < arraySize__output; i++)
  192. {
  193. SPtr<AnimationSplitInfo> arrayElemPtr__output = bs_shared_ptr_new<AnimationSplitInfo>();
  194. *arrayElemPtr__output = vec__output[i];
  195. MonoObject* arrayElem__output;
  196. arrayElem__output = ScriptAnimationSplitInfo::create(arrayElemPtr__output);
  197. array__output.set(i, arrayElem__output);
  198. }
  199. __output = array__output.getInternal();
  200. return __output;
  201. }
  202. void ScriptMeshImportOptions::Internal_setanimationSplits(ScriptMeshImportOptions* thisPtr, MonoArray* value)
  203. {
  204. Vector<AnimationSplitInfo> vecvalue;
  205. if(value != nullptr)
  206. {
  207. ScriptArray arrayvalue(value);
  208. vecvalue.resize(arrayvalue.size());
  209. for(int i = 0; i < (int)arrayvalue.size(); i++)
  210. {
  211. ScriptAnimationSplitInfo* scriptvalue;
  212. scriptvalue = ScriptAnimationSplitInfo::toNative(arrayvalue.get<MonoObject*>(i));
  213. if(scriptvalue != nullptr)
  214. {
  215. SPtr<AnimationSplitInfo> arrayElemPtrvalue = scriptvalue->getInternal();
  216. if(arrayElemPtrvalue)
  217. vecvalue[i] = *arrayElemPtrvalue;
  218. }
  219. }
  220. }
  221. thisPtr->getInternal()->animationSplits = vecvalue;
  222. }
  223. MonoArray* ScriptMeshImportOptions::Internal_getanimationEvents(ScriptMeshImportOptions* thisPtr)
  224. {
  225. Vector<ImportedAnimationEvents> vec__output;
  226. vec__output = thisPtr->getInternal()->animationEvents;
  227. MonoArray* __output;
  228. int arraySize__output = (int)vec__output.size();
  229. ScriptArray array__output = ScriptArray::create<ScriptImportedAnimationEvents>(arraySize__output);
  230. for(int i = 0; i < arraySize__output; i++)
  231. {
  232. SPtr<ImportedAnimationEvents> arrayElemPtr__output = bs_shared_ptr_new<ImportedAnimationEvents>();
  233. *arrayElemPtr__output = vec__output[i];
  234. MonoObject* arrayElem__output;
  235. arrayElem__output = ScriptImportedAnimationEvents::create(arrayElemPtr__output);
  236. array__output.set(i, arrayElem__output);
  237. }
  238. __output = array__output.getInternal();
  239. return __output;
  240. }
  241. void ScriptMeshImportOptions::Internal_setanimationEvents(ScriptMeshImportOptions* thisPtr, MonoArray* value)
  242. {
  243. Vector<ImportedAnimationEvents> vecvalue;
  244. if(value != nullptr)
  245. {
  246. ScriptArray arrayvalue(value);
  247. vecvalue.resize(arrayvalue.size());
  248. for(int i = 0; i < (int)arrayvalue.size(); i++)
  249. {
  250. ScriptImportedAnimationEvents* scriptvalue;
  251. scriptvalue = ScriptImportedAnimationEvents::toNative(arrayvalue.get<MonoObject*>(i));
  252. if(scriptvalue != nullptr)
  253. {
  254. SPtr<ImportedAnimationEvents> arrayElemPtrvalue = scriptvalue->getInternal();
  255. if(arrayElemPtrvalue)
  256. vecvalue[i] = *arrayElemPtrvalue;
  257. }
  258. }
  259. }
  260. thisPtr->getInternal()->animationEvents = vecvalue;
  261. }
  262. }