BsScriptMeshImportOptions.editor.generated.h 3.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsScriptImportOptions.editor.generated.h"
  7. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  8. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  9. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  10. namespace bs
  11. {
  12. class MeshImportOptions;
  13. class BS_SCR_BED_EXPORT ScriptMeshImportOptions : public ScriptObject<ScriptMeshImportOptions, ScriptImportOptionsBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "MeshImportOptions")
  17. ScriptMeshImportOptions(MonoObject* managedInstance, const SPtr<MeshImportOptions>& value);
  18. SPtr<MeshImportOptions> getInternal() const;
  19. static MonoObject* create(const SPtr<MeshImportOptions>& value);
  20. private:
  21. static bool Internal_getcpuCached(ScriptMeshImportOptions* thisPtr);
  22. static void Internal_setcpuCached(ScriptMeshImportOptions* thisPtr, bool value);
  23. static bool Internal_getimportNormals(ScriptMeshImportOptions* thisPtr);
  24. static void Internal_setimportNormals(ScriptMeshImportOptions* thisPtr, bool value);
  25. static bool Internal_getimportTangents(ScriptMeshImportOptions* thisPtr);
  26. static void Internal_setimportTangents(ScriptMeshImportOptions* thisPtr, bool value);
  27. static bool Internal_getimportBlendShapes(ScriptMeshImportOptions* thisPtr);
  28. static void Internal_setimportBlendShapes(ScriptMeshImportOptions* thisPtr, bool value);
  29. static bool Internal_getimportSkin(ScriptMeshImportOptions* thisPtr);
  30. static void Internal_setimportSkin(ScriptMeshImportOptions* thisPtr, bool value);
  31. static bool Internal_getimportAnimation(ScriptMeshImportOptions* thisPtr);
  32. static void Internal_setimportAnimation(ScriptMeshImportOptions* thisPtr, bool value);
  33. static bool Internal_getreduceKeyFrames(ScriptMeshImportOptions* thisPtr);
  34. static void Internal_setreduceKeyFrames(ScriptMeshImportOptions* thisPtr, bool value);
  35. static bool Internal_getimportRootMotion(ScriptMeshImportOptions* thisPtr);
  36. static void Internal_setimportRootMotion(ScriptMeshImportOptions* thisPtr, bool value);
  37. static float Internal_getimportScale(ScriptMeshImportOptions* thisPtr);
  38. static void Internal_setimportScale(ScriptMeshImportOptions* thisPtr, float value);
  39. static CollisionMeshType Internal_getcollisionMeshType(ScriptMeshImportOptions* thisPtr);
  40. static void Internal_setcollisionMeshType(ScriptMeshImportOptions* thisPtr, CollisionMeshType value);
  41. static MonoArray* Internal_getanimationSplits(ScriptMeshImportOptions* thisPtr);
  42. static void Internal_setanimationSplits(ScriptMeshImportOptions* thisPtr, MonoArray* value);
  43. static MonoArray* Internal_getanimationEvents(ScriptMeshImportOptions* thisPtr);
  44. static void Internal_setanimationEvents(ScriptMeshImportOptions* thisPtr, MonoArray* value);
  45. static void Internal_create(MonoObject* managedInstance);
  46. };
  47. }