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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptImportOptions.editor.generated.h"
- namespace bs
- {
- class ScriptCodeImportOptions;
- class BS_SCR_BED_EXPORT ScriptScriptCodeImportOptions : public ScriptObject<ScriptScriptCodeImportOptions, ScriptImportOptionsBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ScriptCodeImportOptions")
- ScriptScriptCodeImportOptions(MonoObject* managedInstance, const SPtr<ScriptCodeImportOptions>& value);
- SPtr<ScriptCodeImportOptions> getInternal() const;
- static MonoObject* create(const SPtr<ScriptCodeImportOptions>& value);
- private:
- static bool Internal_geteditorScript(ScriptScriptCodeImportOptions* thisPtr);
- static void Internal_seteditorScript(ScriptScriptCodeImportOptions* thisPtr, bool value);
- static void Internal_create(MonoObject* managedInstance);
- };
- }
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