BsScriptScriptCodeImportOptions.editor.generated.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsScriptImportOptions.editor.generated.h"
  7. namespace bs
  8. {
  9. class ScriptCodeImportOptions;
  10. class BS_SCR_BED_EXPORT ScriptScriptCodeImportOptions : public ScriptObject<ScriptScriptCodeImportOptions, ScriptImportOptionsBase>
  11. {
  12. public:
  13. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ScriptCodeImportOptions")
  14. ScriptScriptCodeImportOptions(MonoObject* managedInstance, const SPtr<ScriptCodeImportOptions>& value);
  15. SPtr<ScriptCodeImportOptions> getInternal() const;
  16. static MonoObject* create(const SPtr<ScriptCodeImportOptions>& value);
  17. private:
  18. static bool Internal_geteditorScript(ScriptScriptCodeImportOptions* thisPtr);
  19. static void Internal_seteditorScript(ScriptScriptCodeImportOptions* thisPtr, bool value);
  20. static void Internal_create(MonoObject* managedInstance);
  21. };
  22. }