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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsScriptImportOptions.editor.generated.h"
- #include "../../bsf/Source/Foundation/bsfCore/Importer/BsShaderImportOptions.h"
- namespace bs
- {
- class ShaderImportOptions;
- class BS_SCR_BED_EXPORT ScriptShaderImportOptions : public ScriptObject<ScriptShaderImportOptions, ScriptImportOptionsBase>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ShaderImportOptions")
- ScriptShaderImportOptions(MonoObject* managedInstance, const SPtr<ShaderImportOptions>& value);
- SPtr<ShaderImportOptions> getInternal() const;
- static MonoObject* create(const SPtr<ShaderImportOptions>& value);
- private:
- static void Internal_setDefine(ScriptShaderImportOptions* thisPtr, MonoString* define, MonoString* value);
- static bool Internal_getDefine(ScriptShaderImportOptions* thisPtr, MonoString* define, MonoString** value);
- static bool Internal_hasDefine(ScriptShaderImportOptions* thisPtr, MonoString* define);
- static void Internal_removeDefine(ScriptShaderImportOptions* thisPtr, MonoString* define);
- static ShadingLanguageFlag Internal_getlanguages(ScriptShaderImportOptions* thisPtr);
- static void Internal_setlanguages(ScriptShaderImportOptions* thisPtr, ShadingLanguageFlag value);
- };
- }
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