BsScriptShaderImportOptions.editor.generated.h 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsScriptImportOptions.editor.generated.h"
  7. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsShaderImportOptions.h"
  8. namespace bs
  9. {
  10. class ShaderImportOptions;
  11. class BS_SCR_BED_EXPORT ScriptShaderImportOptions : public ScriptObject<ScriptShaderImportOptions, ScriptImportOptionsBase>
  12. {
  13. public:
  14. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "ShaderImportOptions")
  15. ScriptShaderImportOptions(MonoObject* managedInstance, const SPtr<ShaderImportOptions>& value);
  16. SPtr<ShaderImportOptions> getInternal() const;
  17. static MonoObject* create(const SPtr<ShaderImportOptions>& value);
  18. private:
  19. static void Internal_setDefine(ScriptShaderImportOptions* thisPtr, MonoString* define, MonoString* value);
  20. static bool Internal_getDefine(ScriptShaderImportOptions* thisPtr, MonoString* define, MonoString** value);
  21. static bool Internal_hasDefine(ScriptShaderImportOptions* thisPtr, MonoString* define);
  22. static void Internal_removeDefine(ScriptShaderImportOptions* thisPtr, MonoString* define);
  23. static ShadingLanguageFlag Internal_getlanguages(ScriptShaderImportOptions* thisPtr);
  24. static void Internal_setlanguages(ScriptShaderImportOptions* thisPtr, ShadingLanguageFlag value);
  25. };
  26. }