| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptEditorApplication.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsEditorApplication.h"
- #include "Library/BsProjectLibrary.h"
- #include "Library/BsProjectResourceMeta.h"
- #include "Scene/BsPrefab.h"
- #include "Scene/BsSceneManager.h"
- #include "EditorWindow/BsEditorWindowManager.h"
- #include "EditorWindow/BsMainEditorWindow.h"
- #include "GUI/BsGUIStatusBar.h"
- #include "Wrappers/BsScriptEditorTestSuite.h"
- #include "Testing/BsTestOutput.h"
- #include "Script/BsScriptManager.h"
- #include "GUI/BsGUIMenuBar.h"
- #include "BsPlayInEditorManager.h"
- #include "Platform/BsPlatform.h"
- #include "BsScriptResourceManager.h"
- #include "FileSystem/BsFileSystem.h"
- #include "Wrappers/BsScriptPrefab.h"
- #include "Generated/BsScriptRenderTexture.generated.h"
- #include "BsEditorScriptLibrary.h"
- namespace bs
- {
- bool ScriptEditorApplication::mRequestProjectLoad = false;
- bool ScriptEditorApplication::mRequestAssemblyReload = false;
- Path ScriptEditorApplication::mProjectLoadPath;
- HEvent ScriptEditorApplication::OnStatusBarClickedConn;
- ScriptEditorApplication::OnProjectLoadedThunkDef ScriptEditorApplication::onProjectLoadedThunk;
- ScriptEditorApplication::OnStatusBarClickedThunkDef ScriptEditorApplication::onStatusBarClickedThunk;
- ScriptEditorApplication::ScriptEditorApplication(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptEditorApplication::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_SetStatusScene", (void*)&ScriptEditorApplication::internal_SetStatusScene);
- metaData.scriptClass->addInternalCall("Internal_SetStatusProject", (void*)&ScriptEditorApplication::internal_SetStatusProject);
- metaData.scriptClass->addInternalCall("Internal_SetStatusCompiling", (void*)&ScriptEditorApplication::internal_SetStatusCompiling);
- metaData.scriptClass->addInternalCall("Internal_SetStatusImporting", (void*)&ScriptEditorApplication::internal_SetStatusImporting);
- metaData.scriptClass->addInternalCall("Internal_GetProjectPath", (void*)&ScriptEditorApplication::internal_GetProjectPath);
- metaData.scriptClass->addInternalCall("Internal_GetProjectName", (void*)&ScriptEditorApplication::internal_GetProjectName);
- metaData.scriptClass->addInternalCall("Internal_GetProjectLoaded", (void*)&ScriptEditorApplication::internal_GetProjectLoaded);
- metaData.scriptClass->addInternalCall("Internal_GetCompilerPath", (void*)&ScriptEditorApplication::internal_GetCompilerPath);
- metaData.scriptClass->addInternalCall("Internal_GetMonoExecPath", (void*) &ScriptEditorApplication::internal_GetMonoExecPath);
- metaData.scriptClass->addInternalCall("Internal_GetBuiltinReleaseAssemblyPath", (void*)&ScriptEditorApplication::internal_GetBuiltinReleaseAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetBuiltinDebugAssemblyPath", (void*)&ScriptEditorApplication::internal_GetBuiltinDebugAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetScriptAssemblyPath", (void*)&ScriptEditorApplication::internal_GetScriptAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetFrameworkAssemblyPath", (void*)&ScriptEditorApplication::internal_GetFrameworkAssemblyPath);
- metaData.scriptClass->addInternalCall("Internal_GetEngineAssemblyName", (void*)&ScriptEditorApplication::internal_GetEngineAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetEditorAssemblyName", (void*)&ScriptEditorApplication::internal_GetEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptGameAssemblyName", (void*)&ScriptEditorApplication::internal_GetScriptGameAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_GetScriptEditorAssemblyName", (void*)&ScriptEditorApplication::internal_GetScriptEditorAssemblyName);
- metaData.scriptClass->addInternalCall("Internal_SaveScene", (void*)&ScriptEditorApplication::internal_SaveScene);
- metaData.scriptClass->addInternalCall("Internal_IsValidProject", (void*)&ScriptEditorApplication::internal_IsValidProject);
- metaData.scriptClass->addInternalCall("Internal_SaveProject", (void*)&ScriptEditorApplication::internal_SaveProject);
- metaData.scriptClass->addInternalCall("Internal_LoadProject", (void*)&ScriptEditorApplication::internal_LoadProject);
- metaData.scriptClass->addInternalCall("Internal_UnloadProject", (void*)&ScriptEditorApplication::internal_UnloadProject);
- metaData.scriptClass->addInternalCall("Internal_CreateProject", (void*)&ScriptEditorApplication::internal_CreateProject);
- metaData.scriptClass->addInternalCall("Internal_ReloadAssemblies", (void*)&ScriptEditorApplication::internal_ReloadAssemblies);
- metaData.scriptClass->addInternalCall("Internal_OpenFolder", (void*) &ScriptEditorApplication::internal_OpenFolder);
- metaData.scriptClass->addInternalCall("Internal_RunUnitTests", (void*)&ScriptEditorApplication::internal_RunUnitTests);
- metaData.scriptClass->addInternalCall("Internal_Quit", (void*)&ScriptEditorApplication::internal_Quit);
- metaData.scriptClass->addInternalCall("Internal_ToggleToolbarItem", (void*)&ScriptEditorApplication::internal_ToggleToolbarItem);
- metaData.scriptClass->addInternalCall("Internal_GetIsPlaying", (void*)&ScriptEditorApplication::internal_GetIsPlaying);
- metaData.scriptClass->addInternalCall("Internal_SetIsPlaying", (void*)&ScriptEditorApplication::internal_SetIsPlaying);
- metaData.scriptClass->addInternalCall("Internal_GetIsPaused", (void*)&ScriptEditorApplication::internal_GetIsPaused);
- metaData.scriptClass->addInternalCall("Internal_SetIsPaused", (void*)&ScriptEditorApplication::internal_SetIsPaused);
- metaData.scriptClass->addInternalCall("Internal_FrameStep", (void*)&ScriptEditorApplication::internal_FrameStep);
- metaData.scriptClass->addInternalCall("Internal_SetMainRenderTarget", (void*)&ScriptEditorApplication::internal_SetMainRenderTarget);
- metaData.scriptClass->addInternalCall("Internal_HasFocus", (void*)&ScriptEditorApplication::internal_HasFocus);
- onProjectLoadedThunk = (OnProjectLoadedThunkDef)metaData.scriptClass->getMethod("Internal_OnProjectLoaded")->getThunk();
- onStatusBarClickedThunk = (OnStatusBarClickedThunkDef)metaData.scriptClass->getMethod("Internal_OnStatusBarClicked")->getThunk();
- }
- void ScriptEditorApplication::startUp()
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- OnStatusBarClickedConn = mainWindow->getStatusBar().onMessageClicked.connect(&ScriptEditorApplication::onStatusBarClicked);
- }
- void ScriptEditorApplication::shutDown()
- {
- OnStatusBarClickedConn.disconnect();
- }
- void ScriptEditorApplication::update()
- {
- // Project load must be delayed when requested from managed code because it
- // triggers managed assembly reload, and that can't be performed when called
- // from the Mono thread.
- if (mRequestProjectLoad)
- {
- gEditorApplication().loadProject(mProjectLoadPath);
- mRequestProjectLoad = false;
- mRequestAssemblyReload = false;
- MonoUtil::invokeThunk(onProjectLoadedThunk);
- }
- else if (mRequestAssemblyReload)
- {
- ScriptManager::instance().reload();
- mRequestAssemblyReload = false;
- }
- }
- void ScriptEditorApplication::onStatusBarClicked()
- {
- MonoUtil::invokeThunk(onStatusBarClickedThunk);
- }
- void ScriptEditorApplication::internal_SetStatusScene(MonoString* name, bool modified)
- {
- String nativeScene = MonoUtil::monoToString(name);
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- mainWindow->getStatusBar().setScene(nativeScene, modified);
- }
- void ScriptEditorApplication::internal_SetStatusProject(bool modified)
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- if (gEditorApplication().isProjectLoaded())
- mainWindow->getStatusBar().setProject(gEditorApplication().getProjectName(), modified);
- else
- mainWindow->getStatusBar().setProject("None", false);
- }
- void ScriptEditorApplication::internal_SetStatusCompiling(bool compiling)
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- mainWindow->getStatusBar().setIsCompiling(compiling);
- }
- void ScriptEditorApplication::internal_SetStatusImporting(bool importing, float percent)
- {
- MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
- mainWindow->getStatusBar().setIsImporting(importing, percent);
- }
- MonoString* ScriptEditorApplication::internal_GetProjectPath()
- {
- Path projectPath = gEditorApplication().getProjectPath();
- return MonoUtil::stringToMono(projectPath.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetProjectName()
- {
- String projectName = gEditorApplication().getProjectName();
- return MonoUtil::stringToMono(projectName);
- }
- bool ScriptEditorApplication::internal_GetProjectLoaded()
- {
- return gEditorApplication().isProjectLoaded();
- }
- MonoString* ScriptEditorApplication::internal_GetCompilerPath()
- {
- Path compilerPath = MonoManager::instance().getCompilerPath();
- return MonoUtil::stringToMono(compilerPath.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetMonoExecPath()
- {
- Path path = MonoManager::instance().getMonoExecPath();
- return MonoUtil::stringToMono(path.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetBuiltinReleaseAssemblyPath()
- {
- Path releaseAssemblyFolder = EditorScriptLibrary::getReleaseAssemblyPath();
- return MonoUtil::stringToMono(releaseAssemblyFolder.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetBuiltinDebugAssemblyPath()
- {
- Path debugAssemblyFolder = EditorScriptLibrary::getDebugAssemblyPath();
- return MonoUtil::stringToMono(debugAssemblyFolder.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetScriptAssemblyPath()
- {
- Path assemblyFolder = EditorScriptLibrary::instance().getScriptAssemblyFolder();
- return MonoUtil::stringToMono(assemblyFolder.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetFrameworkAssemblyPath()
- {
- Path assemblyFolder = MonoManager::instance().getFrameworkAssembliesFolder();
- return MonoUtil::stringToMono(assemblyFolder.toString());
- }
- MonoString* ScriptEditorApplication::internal_GetEngineAssemblyName()
- {
- return MonoUtil::stringToMono(String(ENGINE_ASSEMBLY) + ".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetEditorAssemblyName()
- {
- return MonoUtil::stringToMono(String(EDITOR_ASSEMBLY) + ".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptGameAssemblyName()
- {
- return MonoUtil::stringToMono(String(SCRIPT_GAME_ASSEMBLY) + ".dll");
- }
- MonoString* ScriptEditorApplication::internal_GetScriptEditorAssemblyName()
- {
- return MonoUtil::stringToMono(String(SCRIPT_EDITOR_ASSEMBLY) + ".dll");
- }
- MonoObject* ScriptEditorApplication::internal_SaveScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToString(path);
- HSceneObject sceneRoot = gSceneManager().getRootNode();
-
- SPtr<ProjectResourceMeta> resMeta = gProjectLibrary().findResourceMeta(nativePath);
- HPrefab scene;
- if (resMeta != nullptr)
- {
- if (resMeta->getTypeID() != TID_Prefab)
- return nullptr;
- scene = static_resource_cast<Prefab>(gProjectLibrary().load(nativePath));
- scene->update(sceneRoot);
- gProjectLibrary().saveEntry(scene);
- }
- else
- {
- scene = Prefab::create(sceneRoot);
- gProjectLibrary().createEntry(scene, nativePath);
- }
- ScriptResourceBase* scriptPrefab = ScriptResourceManager::instance().getScriptResource(scene, true);
- return scriptPrefab->getManagedInstance();
- }
- bool ScriptEditorApplication::internal_IsValidProject(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToString(path);
- return gEditorApplication().isValidProjectPath(nativePath);
- }
- void ScriptEditorApplication::internal_SaveProject()
- {
- gEditorApplication().saveProject();
- }
- void ScriptEditorApplication::internal_LoadProject(MonoString* path)
- {
- mRequestProjectLoad = true;
- mProjectLoadPath = MonoUtil::monoToString(path);
- }
- void ScriptEditorApplication::internal_UnloadProject()
- {
- gEditorApplication().unloadProject();
- }
- void ScriptEditorApplication::internal_CreateProject(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToString(path);
- gEditorApplication().createProject(nativePath);
- }
- void ScriptEditorApplication::internal_ReloadAssemblies()
- {
- mRequestAssemblyReload = true;
- }
- void ScriptEditorApplication::internal_OpenFolder(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToString(path);
- Platform::openFolder(nativePath);
- }
- void ScriptEditorApplication::internal_RunUnitTests()
- {
- #if BS_DEBUG_MODE
- SPtr<TestSuite> testSuite = TestSuite::create<ScriptEditorTestSuite>();
- ExceptionTestOutput testOutput;
- testSuite->run(testOutput);
- #endif
- }
- void ScriptEditorApplication::internal_Quit()
- {
- gApplication().stopMainLoop();
- }
- void ScriptEditorApplication::internal_ToggleToolbarItem(MonoString* name, bool on)
- {
- String nativeName = MonoUtil::monoToString(name);
- MainEditorWindow* editorWindow = EditorWindowManager::instance().getMainWindow();
- editorWindow->getMenuBar().toggleToolbarButton(nativeName, on);
- }
- bool ScriptEditorApplication::internal_GetIsPlaying()
- {
- return PlayInEditorManager::instance().getState() == PlayInEditorState::Playing;
- }
- void ScriptEditorApplication::internal_SetIsPlaying(bool value)
- {
- if (value)
- PlayInEditorManager::instance().setState(PlayInEditorState::Playing);
- else
- PlayInEditorManager::instance().setState(PlayInEditorState::Stopped);
- }
- bool ScriptEditorApplication::internal_GetIsPaused()
- {
- return PlayInEditorManager::instance().getState() == PlayInEditorState::Paused;
- }
- void ScriptEditorApplication::internal_SetIsPaused(bool value)
- {
- if (value)
- PlayInEditorManager::instance().setState(PlayInEditorState::Paused);
- else
- {
- bool isPaused = PlayInEditorManager::instance().getState() == PlayInEditorState::Paused;
- if (isPaused)
- PlayInEditorManager::instance().setState(PlayInEditorState::Playing);
- }
- }
- void ScriptEditorApplication::internal_FrameStep()
- {
- PlayInEditorManager::instance().frameStep();
- }
- void ScriptEditorApplication::internal_SetMainRenderTarget(ScriptRenderTarget* renderTarget)
- {
- if (renderTarget == nullptr)
- SceneManager::instance().setMainRenderTarget(nullptr);
- else
- SceneManager::instance().setMainRenderTarget(renderTarget->getInternal());
- }
- bool ScriptEditorApplication::internal_HasFocus()
- {
- return EditorWindowManager::instance().hasFocus();
- }
- }
|