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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #include "Wrappers/BsScriptSceneHandles.h"
- #include "Wrappers/BsScriptEditorWindow.h"
- #include "Platform/BsCursor.h"
- #include "RenderAPI/BsRenderWindow.h"
- #include "EditorWindow/BsEditorWidget.h"
- #include "EditorWindow/BsEditorWindow.h"
- #include "Handles/BsHandleManager.h"
- #include "BsEditorApplication.h"
- #include "Components/BsCCamera.h"
- #include "Generated/BsScriptCCamera.generated.h"
- namespace bs
- {
- ScriptSceneHandles::ScriptSceneHandles(MonoObject* object, EditorWidgetBase* parentWidget, const HCamera& camera)
- :ScriptObject(object), mParentWidget(parentWidget), mCamera(camera)
- {
- HandleManager::instance().setSettings(gEditorApplication().getEditorSettings());
- }
- ScriptSceneHandles::~ScriptSceneHandles()
- {
- }
- void ScriptSceneHandles::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_Create", (void*)&ScriptSceneHandles::internal_Create);
- metaData.scriptClass->addInternalCall("Internal_Draw", (void*)&ScriptSceneHandles::internal_Draw);
- metaData.scriptClass->addInternalCall("Internal_BeginInput", (void*)&ScriptSceneHandles::internal_BeginInput);
- metaData.scriptClass->addInternalCall("Internal_EndInput", (void*)&ScriptSceneHandles::internal_EndInput);
- metaData.scriptClass->addInternalCall("Internal_UpdateInput", (void*)&ScriptSceneHandles::internal_UpdateInput);
- metaData.scriptClass->addInternalCall("Internal_TrySelect", (void*)&ScriptSceneHandles::internal_TrySelect);
- metaData.scriptClass->addInternalCall("Internal_IsActive", (void*)&ScriptSceneHandles::internal_IsActive);
- metaData.scriptClass->addInternalCall("Internal_ClearSelection", (void*)&ScriptSceneHandles::internal_ClearSelection);
- }
- Vector2I ScriptSceneHandles::wrapCursorToWindow() const
- {
- if (mParentWidget == nullptr)
- return Vector2I();
- SPtr<RenderWindow> parentWindow = mParentWidget->getParentWindow()->getRenderWindow();
- Vector2I windowPos = parentWindow->screenToWindowPos(Cursor::instance().getScreenPosition());
- const RenderWindowProperties& rwProps = parentWindow->getProperties();
- INT32 maxWidth = std::max(0, (INT32)rwProps.width - 1);
- INT32 maxHeight = std::max(0, (INT32)rwProps.height - 1);
- Vector2I offset;
- if (windowPos.x <= 0)
- offset.x = maxWidth;
- else if (windowPos.x >= maxWidth)
- offset.x = -maxWidth;
- if (windowPos.y <= 0)
- offset.y = maxHeight;
- else if (windowPos.y >= maxHeight)
- offset.y = -maxHeight;
- windowPos += offset;
- Vector2I wrappedScreenPos = parentWindow->windowToScreenPos(windowPos);
- Cursor::instance().setScreenPosition(wrappedScreenPos);
- return offset;
- }
- void ScriptSceneHandles::internal_Create(MonoObject* managedInstance, ScriptEditorWindow* parentWindow, ScriptCCamera* camera)
- {
- EditorWidgetBase* widget = nullptr;
- if (parentWindow != nullptr && !parentWindow->isDestroyed())
- widget = parentWindow->getEditorWidget();
- new (bs_alloc<ScriptSceneHandles>()) ScriptSceneHandles(managedInstance, widget, camera->getHandle());
- }
- void ScriptSceneHandles::internal_Draw(ScriptSceneHandles* thisPtr)
- {
- // Make sure camera's transform is up-to-date
- const SPtr<Camera>& cameraPtr = thisPtr->mCamera->_getCamera();
- cameraPtr->_updateState(*thisPtr->mCamera->SO());
- HandleManager::instance().draw(cameraPtr);
- }
- void ScriptSceneHandles::internal_BeginInput()
- {
- HandleManager::instance().beginInput();
- }
- void ScriptSceneHandles::internal_EndInput()
- {
- HandleManager::instance().endInput();
- }
- void ScriptSceneHandles::internal_UpdateInput(ScriptSceneHandles* thisPtr, Vector2I* inputPos, Vector2I* inputDelta)
- {
- // If mouse wrapped around last frame then we need to compensate for the jump amount
- Vector2I realDelta = *inputDelta - thisPtr->mMouseDeltaCompensate;
- thisPtr->mMouseDeltaCompensate = Vector2I::ZERO;
- if (HandleManager::instance().isHandleActive(thisPtr->mCamera->_getCamera()))
- thisPtr->mMouseDeltaCompensate = thisPtr->wrapCursorToWindow();
- HandleManager::instance().updateInput(thisPtr->mCamera->_getCamera(), *inputPos, realDelta);
- }
- void ScriptSceneHandles::internal_TrySelect(ScriptSceneHandles* thisPtr, Vector2I* inputPos)
- {
- HandleManager::instance().trySelect(thisPtr->mCamera->_getCamera(), *inputPos);
- }
- bool ScriptSceneHandles::internal_IsActive(ScriptSceneHandles* thisPtr)
- {
- return HandleManager::instance().isHandleActive(thisPtr->mCamera->_getCamera());
- }
- void ScriptSceneHandles::internal_ClearSelection(ScriptSceneHandles* thisPtr)
- {
- HandleManager::instance().clearSelection(thisPtr->mCamera->_getCamera());
- }
- }
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