CmD3D11TextureView.cpp 7.2 KB

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  1. #include "CmD3D11TextureView.h"
  2. #include "CmD3D11RenderSystem.h"
  3. #include "CmD3D11Device.h"
  4. #include "CmD3D11Texture.h"
  5. #include "CmUtil.h"
  6. #include "CmException.h"
  7. namespace CamelotEngine
  8. {
  9. D3D11TextureView::D3D11TextureView(Texture* texture, TEXTURE_VIEW_DESC& _desc)
  10. :TextureView(texture, _desc),
  11. mSRV(nullptr), mUAV(nullptr), mDSV(nullptr), mRTV(nullptr)
  12. {
  13. D3D11Texture* d3d11Texture = static_cast<D3D11Texture*>(texture);
  14. if((mDesc.usage & GVU_RANDOMWRITE) != 0)
  15. mUAV = createUAV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  16. else if((mDesc.usage & GVU_RENDERTARGET) != 0)
  17. mRTV = createRTV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  18. else if((mDesc.usage & GVU_DEPTHSTENCIL) != 0)
  19. mDSV = createDSV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  20. else
  21. mSRV = createSRV(d3d11Texture, mDesc.mostDetailMip, mDesc.numMips, mDesc.firstArraySlice, mDesc.numArraySlices);
  22. }
  23. D3D11TextureView::~D3D11TextureView()
  24. {
  25. SAFE_RELEASE(mSRV);
  26. SAFE_RELEASE(mUAV);
  27. SAFE_RELEASE(mDSV);
  28. SAFE_RELEASE(mRTV);
  29. }
  30. ID3D11ShaderResourceView* D3D11TextureView::createSRV(D3D11Texture* texture,
  31. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  32. {
  33. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  34. ZeroMemory(&desc, sizeof(desc));
  35. switch(texture->getTextureType())
  36. {
  37. case TEX_TYPE_1D:
  38. desc.Texture1D.MipLevels = numMips;
  39. desc.Texture1D.MostDetailedMip = mostDetailMip;
  40. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
  41. break;
  42. case TEX_TYPE_2D:
  43. desc.Texture2D.MipLevels = numMips;
  44. desc.Texture2D.MostDetailedMip = mostDetailMip;
  45. if(texture->getFSAA() > 0)
  46. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  47. else
  48. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  49. break;
  50. case TEX_TYPE_3D:
  51. desc.Texture3D.MipLevels = numMips;
  52. desc.Texture3D.MostDetailedMip = mostDetailMip;
  53. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  54. break;
  55. case TEX_TYPE_CUBE_MAP:
  56. desc.TextureCube.MipLevels = numMips;
  57. desc.TextureCube.MostDetailedMip = mostDetailMip;
  58. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  59. break;
  60. default:
  61. CM_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  62. }
  63. desc.Format = texture->getDXGIFormat();
  64. ID3D11ShaderResourceView* srv = nullptr;
  65. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  66. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateShaderResourceView(texture->getDX11Resource(), &desc, &srv);
  67. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  68. {
  69. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  70. CM_EXCEPT(RenderingAPIException, "Cannot create ShaderResourceView: " + msg);
  71. }
  72. return srv;
  73. }
  74. ID3D11RenderTargetView* D3D11TextureView::createRTV(D3D11Texture* texture,
  75. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  76. {
  77. D3D11_RENDER_TARGET_VIEW_DESC desc;
  78. ZeroMemory(&desc, sizeof(desc));
  79. switch(texture->getTextureType())
  80. {
  81. case TEX_TYPE_1D:
  82. desc.Texture1D.MipSlice = mostDetailMip;
  83. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
  84. break;
  85. case TEX_TYPE_2D:
  86. desc.Texture2D.MipSlice = mostDetailMip;
  87. if(texture->getFSAA() > 0)
  88. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  89. else
  90. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  91. break;
  92. case TEX_TYPE_3D:
  93. desc.Texture3D.MipSlice = mostDetailMip;
  94. desc.Texture3D.FirstWSlice = firstArraySlice;
  95. desc.Texture3D.WSize = numArraySlices;
  96. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  97. break;
  98. default:
  99. CM_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  100. }
  101. desc.Format = texture->getDXGIFormat();
  102. ID3D11RenderTargetView* rtv = nullptr;
  103. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  104. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateRenderTargetView(texture->getDX11Resource(), &desc, &rtv);
  105. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  106. {
  107. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  108. CM_EXCEPT(RenderingAPIException, "Cannot create RenderTargetView: " + msg);
  109. }
  110. return rtv;
  111. }
  112. ID3D11UnorderedAccessView* D3D11TextureView::createUAV(D3D11Texture* texture,
  113. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  114. {
  115. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  116. ZeroMemory(&desc, sizeof(desc));
  117. switch(texture->getTextureType())
  118. {
  119. case TEX_TYPE_1D:
  120. desc.Texture1D.MipSlice = mostDetailMip;
  121. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
  122. break;
  123. case TEX_TYPE_2D:
  124. desc.Texture2D.MipSlice = mostDetailMip;
  125. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  126. break;
  127. case TEX_TYPE_3D:
  128. desc.Texture3D.MipSlice = mostDetailMip;
  129. desc.Texture3D.FirstWSlice = firstArraySlice;
  130. desc.Texture3D.WSize = numArraySlices;
  131. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  132. break;
  133. default:
  134. CM_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  135. }
  136. desc.Format = texture->getDXGIFormat();
  137. ID3D11UnorderedAccessView* uav = nullptr;
  138. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  139. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateUnorderedAccessView(texture->getDX11Resource(), &desc, &uav);
  140. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  141. {
  142. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  143. CM_EXCEPT(RenderingAPIException, "Cannot create UnorderedAccessView: " + msg);
  144. }
  145. return uav;
  146. }
  147. ID3D11DepthStencilView* D3D11TextureView::createDSV(D3D11Texture* texture,
  148. UINT32 mostDetailMip, UINT32 numMips, UINT32 firstArraySlice, UINT32 numArraySlices)
  149. {
  150. D3D11_DEPTH_STENCIL_VIEW_DESC desc;
  151. ZeroMemory(&desc, sizeof(desc));
  152. switch(texture->getTextureType())
  153. {
  154. case TEX_TYPE_1D:
  155. desc.Texture1D.MipSlice = mostDetailMip;
  156. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
  157. break;
  158. case TEX_TYPE_2D:
  159. desc.Texture2D.MipSlice = mostDetailMip;
  160. if(texture->getFSAA() > 0)
  161. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
  162. else
  163. desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
  164. break;
  165. default:
  166. CM_EXCEPT(InvalidParametersException, "Invalid texture type for this view type.");
  167. }
  168. desc.Format = texture->getDXGIFormat();
  169. ID3D11DepthStencilView* dsv = nullptr;
  170. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(D3D11RenderSystem::instancePtr());
  171. HRESULT hr = d3d11rs->getPrimaryDevice().getD3D11Device()->CreateDepthStencilView(texture->getDX11Resource(), &desc, &dsv);
  172. if (FAILED(hr) || d3d11rs->getPrimaryDevice().hasError())
  173. {
  174. String msg = d3d11rs->getPrimaryDevice().getErrorDescription();
  175. CM_EXCEPT(RenderingAPIException, "Cannot create DepthStencilView: " + msg);
  176. }
  177. return dsv;
  178. }
  179. }