BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago
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Editor eb6479dc4b Vulkan: Fixing duplicate binding for two buffers in selection rendering shader 9 years ago
Engine c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. 9 years ago