BsScriptEditorBuiltin.cpp 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115
  1. #include "BsScriptEditorBuiltin.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsBuiltinEditorResources.h"
  7. #include "BsScriptSpriteTexture.h"
  8. #include "BsScriptResourceManager.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptEditorBuiltin::ScriptEditorBuiltin(MonoObject* instance)
  12. :ScriptObject(instance)
  13. { }
  14. void ScriptEditorBuiltin::initRuntimeData()
  15. {
  16. metaData.scriptClass->addInternalCall("Internal_GetFolderIcon", &ScriptEditorBuiltin::internal_getFolderIcon);
  17. metaData.scriptClass->addInternalCall("Internal_GetMeshIcon", &ScriptEditorBuiltin::internal_getMeshIcon);
  18. metaData.scriptClass->addInternalCall("Internal_GetFontIcon", &ScriptEditorBuiltin::internal_getFontIcon);
  19. metaData.scriptClass->addInternalCall("Internal_GetTextureIcon", &ScriptEditorBuiltin::internal_getTextureIcon);
  20. metaData.scriptClass->addInternalCall("Internal_GetPlainTextIcon", &ScriptEditorBuiltin::internal_getPlainTextIcon);
  21. metaData.scriptClass->addInternalCall("Internal_GetScriptCodeIcon", &ScriptEditorBuiltin::internal_getScriptCodeIcon);
  22. metaData.scriptClass->addInternalCall("Internal_GetShaderIcon", &ScriptEditorBuiltin::internal_getShaderIcon);
  23. metaData.scriptClass->addInternalCall("Internal_GetShaderIncludeIcon", &ScriptEditorBuiltin::internal_getShaderIncludeIcon);
  24. metaData.scriptClass->addInternalCall("Internal_GetMaterialIcon", &ScriptEditorBuiltin::internal_getMaterialIcon);
  25. metaData.scriptClass->addInternalCall("Internal_GetSpriteTextureIcon", &ScriptEditorBuiltin::internal_getSpriteTextureIcon);
  26. metaData.scriptClass->addInternalCall("Internal_GetPrefabIcon", &ScriptEditorBuiltin::internal_getPrefabIcon);
  27. metaData.scriptClass->addInternalCall("Internal_GetXBtnIcon", &ScriptEditorBuiltin::internal_getXBtnIcon);
  28. }
  29. MonoObject* ScriptEditorBuiltin::internal_getFolderIcon()
  30. {
  31. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Folder);
  32. return ScriptSpriteTexture::toManaged(tex);
  33. }
  34. MonoObject* ScriptEditorBuiltin::internal_getMeshIcon()
  35. {
  36. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Mesh);
  37. return ScriptSpriteTexture::toManaged(tex);
  38. }
  39. MonoObject* ScriptEditorBuiltin::internal_getFontIcon()
  40. {
  41. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Font);
  42. return ScriptSpriteTexture::toManaged(tex);
  43. }
  44. MonoObject* ScriptEditorBuiltin::internal_getTextureIcon()
  45. {
  46. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Texture);
  47. return ScriptSpriteTexture::toManaged(tex);
  48. }
  49. MonoObject* ScriptEditorBuiltin::internal_getPlainTextIcon()
  50. {
  51. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::PlainText);
  52. return ScriptSpriteTexture::toManaged(tex);
  53. }
  54. MonoObject* ScriptEditorBuiltin::internal_getScriptCodeIcon()
  55. {
  56. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  57. return ScriptSpriteTexture::toManaged(tex);
  58. }
  59. MonoObject* ScriptEditorBuiltin::internal_getShaderIcon()
  60. {
  61. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Shader);
  62. return ScriptSpriteTexture::toManaged(tex);
  63. }
  64. MonoObject* ScriptEditorBuiltin::internal_getShaderIncludeIcon()
  65. {
  66. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ShaderInclude);
  67. return ScriptSpriteTexture::toManaged(tex);
  68. }
  69. MonoObject* ScriptEditorBuiltin::internal_getMaterialIcon()
  70. {
  71. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Material);
  72. return ScriptSpriteTexture::toManaged(tex);
  73. }
  74. MonoObject* ScriptEditorBuiltin::internal_getSpriteTextureIcon()
  75. {
  76. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::ScriptCode);
  77. return ScriptSpriteTexture::toManaged(tex);
  78. }
  79. MonoObject* ScriptEditorBuiltin::internal_getPrefabIcon()
  80. {
  81. HSpriteTexture tex = BuiltinEditorResources::instance().getLibraryIcon(ProjectIcon::Prefab);
  82. return ScriptSpriteTexture::toManaged(tex);
  83. }
  84. MonoObject* ScriptEditorBuiltin::internal_getXBtnIcon()
  85. {
  86. HSpriteTexture tex = BuiltinEditorResources::instance().getIcon(EditorIcon::XBtn);
  87. return ScriptSpriteTexture::toManaged(tex);
  88. }
  89. }