BsScriptGUIComponentFoldout.cpp 3.4 KB

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  1. #include "BsScriptGUIComponentFoldout.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsSpriteTexture.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUIComponentFoldout.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIComponentFoldout::OnToggledThunkDef ScriptGUIComponentFoldout::onToggledThunk;
  21. ScriptGUIComponentFoldout::ScriptGUIComponentFoldout(MonoObject* instance, GUIComponentFoldout* foldout)
  22. :TScriptGUIElement(instance, foldout)
  23. {
  24. }
  25. void ScriptGUIComponentFoldout::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIComponentFoldout::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUIComponentFoldout::internal_setContent);
  29. metaData.scriptClass->addInternalCall("Internal_SetExpanded", &ScriptGUIComponentFoldout::internal_setExpanded);
  30. metaData.scriptClass->addInternalCall("Internal_IsExpanded", &ScriptGUIComponentFoldout::internal_getIsExpanded);
  31. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIComponentFoldout::internal_setTint);
  32. onToggledThunk = (OnToggledThunkDef)metaData.scriptClass->getMethod("DoOnToggled", 1)->getThunk();
  33. }
  34. void ScriptGUIComponentFoldout::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions)
  35. {
  36. GUIOptions options;
  37. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  38. for(UINT32 i = 0; i < arrayLen; i++)
  39. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  40. HString label = ScriptGUIContent::getText(content);
  41. GUIComponentFoldout* guiFoldout = GUIComponentFoldout::create(label);
  42. guiFoldout->onStateChanged.connect(std::bind(&ScriptGUIComponentFoldout::onToggled, instance, _1));
  43. ScriptGUIComponentFoldout* nativeInstance = new (bs_alloc<ScriptGUIComponentFoldout>()) ScriptGUIComponentFoldout(instance, guiFoldout);
  44. }
  45. void ScriptGUIComponentFoldout::internal_setContent(ScriptGUIComponentFoldout* nativeInstance, MonoObject* content)
  46. {
  47. GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
  48. GUIComponentFoldout* guiFoldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  49. guiFoldout->setContent(nativeContent);
  50. }
  51. void ScriptGUIComponentFoldout::internal_setExpanded(ScriptGUIComponentFoldout* nativeInstance, bool expanded)
  52. {
  53. GUIComponentFoldout* foldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  54. foldout->setExpanded(expanded);
  55. }
  56. void ScriptGUIComponentFoldout::internal_getIsExpanded(ScriptGUIComponentFoldout* nativeInstance, bool* isExpanded)
  57. {
  58. GUIComponentFoldout* foldout = static_cast<GUIComponentFoldout*>(nativeInstance->getGUIElement());
  59. *isExpanded = foldout->isExpanded();
  60. }
  61. void ScriptGUIComponentFoldout::internal_setTint(ScriptGUIComponentFoldout* nativeInstance, Color color)
  62. {
  63. GUIComponentFoldout* foldout = (GUIComponentFoldout*)nativeInstance->getGUIElement();
  64. foldout->setTint(color);
  65. }
  66. void ScriptGUIComponentFoldout::onToggled(MonoObject* instance, bool expanded)
  67. {
  68. MonoUtil::invokeThunk(onToggledThunk, instance, expanded);
  69. }
  70. }