BearishSun 903c7c300d Bugfix: Native async resource import will no longer incorrectly destroy the resource before the import gets finalized, if no other handles are being held to it %!s(int64=6) %!d(string=hai) anos
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BsEditorShaderIncludeHandler.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=6) %!d(string=hai) anos
BsEditorShaderIncludeHandler.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=7) %!d(string=hai) anos
BsProjectLibrary.cpp 903c7c300d Bugfix: Native async resource import will no longer incorrectly destroy the resource before the import gets finalized, if no other handles are being held to it %!s(int64=6) %!d(string=hai) anos
BsProjectLibrary.h 903c7c300d Bugfix: Native async resource import will no longer incorrectly destroy the resource before the import gets finalized, if no other handles are being held to it %!s(int64=6) %!d(string=hai) anos
BsProjectLibraryEntries.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=6) %!d(string=hai) anos
BsProjectLibraryEntries.h 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time %!s(int64=6) %!d(string=hai) anos
BsProjectResourceMeta.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsProjectResourceMeta.h c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos