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- #include "CmRenderSystemManager.h"
- #include "CmException.h"
- #include "CmRenderSystem.h"
- namespace CamelotEngine
- {
- RenderSystemPtr RenderSystemManager::mActiveRenderSystem;
- void RenderSystemManager::initialize(const std::string& name)
- {
- assert(mActiveRenderSystem == nullptr); // Once loaded the render system is set for life
- for(auto iter = getAvailableFactories().begin(); iter != getAvailableFactories().end(); ++iter)
- {
- if((*iter)->name() == name)
- {
- RenderSystemPtr newRenderSystem = (*iter)->create();
- if(newRenderSystem != nullptr)
- {
- if(mActiveRenderSystem != nullptr)
- mActiveRenderSystem->shutdown();
- mActiveRenderSystem = newRenderSystem;
- }
- }
- }
- if(mActiveRenderSystem == nullptr)
- {
- OGRE_EXCEPT(CamelotEngine::Exception::ERR_INTERNAL_ERROR,
- "Cannot initialize render system. Renderer with the name '" + name + "' cannot be found.",
- "RenderSystemManager::initialize")
- }
- }
- void RenderSystemManager::registerRenderSystemFactory(RenderSystemFactoryPtr factory)
- {
- assert(factory != nullptr);
- getAvailableFactories().push_back(factory);
- }
- std::vector<RenderSystemFactoryPtr>& RenderSystemManager::getAvailableFactories()
- {
- static std::vector<RenderSystemFactoryPtr> availableFactories;
- return availableFactories;
- }
- }
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