BearishSun 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
..
BsBlendState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsBlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsCommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsDepthStencilState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsDepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsEventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuBuffer.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 lat temu
BsGpuParam.cpp 441b7dc7dc WIP: Editor polish and cleanup 8 lat temu
BsGpuParam.h 441b7dc7dc WIP: Editor polish and cleanup 8 lat temu
BsGpuParamBlockBuffer.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsGpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuParamDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuParams.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsGpuParams.h 441b7dc7dc WIP: Editor polish and cleanup 8 lat temu
BsGpuPipelineParamInfo.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 lat temu
BsGpuPipelineParamInfo.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 lat temu
BsGpuPipelineState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuPipelineState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsGpuProgram.cpp ed9cb44dc2 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsGpuProgram.h ed9cb44dc2 WIP: Refactoring OpenGL RAPI in order to support (more restrictive) 4.1 and ES versions 8 lat temu
BsHardwareBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsIndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsOcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRasterizerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderAPI.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderAPI.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 lat temu
BsRenderAPICapabilities.cpp 266484ff97 WIP: Linux port 8 lat temu
BsRenderAPICapabilities.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsRenderTarget.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsRenderTarget.h 90f5f648bf WIP: Script bindings 8 lat temu
BsRenderTexture.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsRenderTexture.h 90f5f648bf WIP: Script bindings 8 lat temu
BsRenderWindow.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsRenderWindow.h 07c160bb50 WIP: Linux port 8 lat temu
BsSamplerState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsSamplerState.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state 8 lat temu
BsSubMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsTextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsTimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexDataDesc.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexDataDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVertexDeclaration.cpp 266484ff97 WIP: Linux port 8 lat temu
BsVertexDeclaration.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsVideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 lat temu
BsViewport.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 lat temu
BsViewport.h 995485a010 WIP Linux port: 8 lat temu