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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsHardwareBuffer.h"
- #include "BsCoreObject.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Type of the indices used, used for determining size. */
- enum IndexType
- {
- IT_16BIT,
- IT_32BIT
- };
- /** Contains information about an index buffer. */
- class BS_CORE_EXPORT IndexBufferProperties
- {
- public:
- IndexBufferProperties(IndexType idxType, UINT32 numIndexes);
- /** Returns the type of indices stored. */
- IndexType getType() const { return mIndexType; }
- /** Returns the number of indices this buffer can hold. */
- UINT32 getNumIndices() const { return mNumIndexes; }
- /** Returns the size of a single index in bytes. */
- UINT32 getIndexSize() const { return mIndexSize; }
- protected:
- friend class IndexBuffer;
- friend class IndexBufferCore;
- IndexType mIndexType;
- UINT32 mNumIndexes;
- UINT32 mIndexSize;
- };
- /** @cond INTERNAL */
- /** Core thread specific implementation of an IndexBuffer. */
- class BS_CORE_EXPORT IndexBufferCore : public CoreObjectCore, public HardwareBuffer
- {
- public:
- IndexBufferCore(IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage);
- virtual ~IndexBufferCore() { }
- /** Returns information about the index buffer. */
- const IndexBufferProperties& getProperties() const { return mProperties; }
- protected:
- IndexBufferProperties mProperties;
- };
- /** @endcond */
- /** Hardware buffer that hold indices that reference vertices in a vertex buffer. */
- class BS_CORE_EXPORT IndexBuffer : public CoreObject
- {
- public:
- virtual ~IndexBuffer() { }
- /** Returns information about the index buffer. */
- const IndexBufferProperties& getProperties() const { return mProperties; }
- /**
- * Retrieves a core implementation of an index buffer usable only from the core thread.
- *
- * @note Core thread only.
- */
- SPtr<IndexBufferCore> getCore() const;
- /** @copydoc HardwareBufferManager::createIndexBuffer */
- static IndexBufferPtr create(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage);
- protected:
- friend class HardwareBufferManager;
- IndexBuffer(IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage);
- /** @copydoc CoreObject::createCore */
- virtual SPtr<CoreObjectCore> createCore() const;
- IndexBufferProperties mProperties;
- GpuBufferUsage mUsage;
- };
- }
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