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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsResource.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT PhysicsMaterial : public Resource
- {
- public:
- virtual ~PhysicsMaterial() { }
- virtual void setStaticFriction(float value) = 0;
- virtual float getStaticFriction() const = 0;
- virtual void setDynamicFriction(float value) = 0;
- virtual float getDynamicFriction() const = 0;
- virtual void setRestitutionCoefficient(float value) = 0;
- virtual float getRestitutionCoefficient() const = 0;
- static HPhysicsMaterial create(float staticFriction = 0.0f, float dynamicFriction = 0.0f, float restitution = 0.0f);
- static PhysicsMaterialPtr _createPtr(float staticFriction = 0.0f, float dynamicFriction = 0.0f, float restitution = 0.0f);
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class PhysicsMaterialRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- }
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