BsSphereCollider.h 751 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsCollider.h"
  6. #include "BsVector3.h"
  7. #include "BsQuaternion.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_CORE_EXPORT SphereCollider : public Collider
  11. {
  12. public:
  13. SphereCollider();
  14. virtual void setRadius(float radius) = 0;
  15. virtual float getRadius() const = 0;
  16. static SPtr<SphereCollider> create(float radius = 0.0f, const Vector3& position = Vector3::ZERO,
  17. const Quaternion& rotation = Quaternion::IDENTITY);
  18. };
  19. }