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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCollider.h"
- #include "BsVector3.h"
- #include "BsQuaternion.h"
- namespace BansheeEngine
- {
- class BS_CORE_EXPORT SphereCollider : public Collider
- {
- public:
- SphereCollider();
- virtual void setRadius(float radius) = 0;
- virtual float getRadius() const = 0;
- static SPtr<SphereCollider> create(float radius = 0.0f, const Vector3& position = Vector3::ZERO,
- const Quaternion& rotation = Quaternion::IDENTITY);
- };
- }
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