BsTextureRTTI.h 7.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsTexture.h"
  7. #include "BsManagedDataBlock.h"
  8. #include "BsMath.h"
  9. #include "BsCoreApplication.h"
  10. #include "BsCoreThread.h"
  11. #include "BsRenderAPI.h"
  12. #include "BsTextureManager.h"
  13. #include "BsPixelData.h"
  14. namespace BansheeEngine
  15. {
  16. /** @cond RTTI */
  17. /** @addtogroup RTTI-Impl-Core
  18. * @{
  19. */
  20. class BS_CORE_EXPORT TextureRTTI : public RTTIType<Texture, Resource, TextureRTTI>
  21. {
  22. private:
  23. UINT32& getSize(Texture* obj) { return obj->mSize; }
  24. void setSize(Texture* obj, UINT32& val) { obj->mSize = val; }
  25. UINT32& getWidth(Texture* obj) { return obj->mProperties.mWidth; }
  26. void setWidth(Texture* obj, UINT32& val) { obj->mProperties.mWidth = val; }
  27. UINT32& getHeight(Texture* obj) { return obj->mProperties.mHeight; }
  28. void setHeight(Texture* obj, UINT32& val) { obj->mProperties.mHeight = val; }
  29. UINT32& getDepth(Texture* obj) { return obj->mProperties.mDepth; }
  30. void setDepth(Texture* obj, UINT32& val) { obj->mProperties.mDepth = val; }
  31. UINT32& getNumMipmaps(Texture* obj) { return obj->mProperties.mNumMipmaps; }
  32. void setNumMipmaps(Texture* obj, UINT32& val) { obj->mProperties.mNumMipmaps = val; }
  33. bool& getHwGamma(Texture* obj) { return obj->mProperties.mHwGamma; }
  34. void setHwGamma(Texture* obj, bool& val) { obj->mProperties.mHwGamma = val; }
  35. UINT32& getMultisampleCount(Texture* obj) { return obj->mProperties.mMultisampleCount; }
  36. void setMultisampleCount(Texture* obj, UINT32& val) { obj->mProperties.mMultisampleCount = val; }
  37. TextureType& getTextureType(Texture* obj) { return obj->mProperties.mTextureType; }
  38. void setTextureType(Texture* obj, TextureType& val) { obj->mProperties.mTextureType = val; }
  39. PixelFormat& getFormat(Texture* obj) { return obj->mProperties.mFormat; }
  40. void setFormat(Texture* obj, PixelFormat& val) { obj->mProperties.mFormat = val; }
  41. INT32& getUsage(Texture* obj) { return obj->mProperties.mUsage; }
  42. void setUsage(Texture* obj, INT32& val)
  43. {
  44. // Render target and depth stencil texture formats are for in-memory use only
  45. // and don't make sense when serialized
  46. if (val == TU_DEPTHSTENCIL || val == TU_RENDERTARGET)
  47. obj->mProperties.mUsage = TU_STATIC;
  48. else
  49. obj->mProperties.mUsage = val;
  50. }
  51. #define BS_ADD_PLAINFIELD(name, id, parentType) \
  52. addPlainField(#name, id##, &##parentType##::get##name, &##parentType##::Set##name);
  53. PixelDataPtr getPixelData(Texture* obj, UINT32 idx)
  54. {
  55. UINT32 face = (size_t)Math::floor(idx / (float)(obj->mProperties.getNumMipmaps() + 1));
  56. UINT32 mipmap = idx % (obj->mProperties.getNumMipmaps() + 1);
  57. UINT32 subresourceIdx = obj->mProperties.mapToSubresourceIdx(face, mipmap);
  58. PixelDataPtr pixelData = obj->mProperties.allocateSubresourceBuffer(subresourceIdx);
  59. obj->readSubresource(gCoreAccessor(), subresourceIdx, pixelData);
  60. gCoreAccessor().submitToCoreThread(true);
  61. return pixelData;
  62. }
  63. void setPixelData(Texture* obj, UINT32 idx, PixelDataPtr data)
  64. {
  65. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
  66. (*pixelData)[idx] = data;
  67. }
  68. UINT32 getPixelDataArraySize(Texture* obj)
  69. {
  70. return obj->mProperties.getNumFaces() * (obj->mProperties.getNumMipmaps() + 1);
  71. }
  72. void setPixelDataArraySize(Texture* obj, UINT32 size)
  73. {
  74. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(obj->mRTTIData);
  75. pixelData->resize(size);
  76. }
  77. public:
  78. TextureRTTI()
  79. {
  80. addPlainField("mSize", 0, &TextureRTTI::getSize, &TextureRTTI::setSize);
  81. addPlainField("mHeight", 2, &TextureRTTI::getHeight, &TextureRTTI::setHeight);
  82. addPlainField("mWidth", 3, &TextureRTTI::getWidth, &TextureRTTI::setWidth);
  83. addPlainField("mDepth", 4, &TextureRTTI::getDepth, &TextureRTTI::setDepth);
  84. addPlainField("mNumMipmaps", 5, &TextureRTTI::getNumMipmaps, &TextureRTTI::setNumMipmaps);
  85. addPlainField("mHwGamma", 6, &TextureRTTI::getHwGamma, &TextureRTTI::setHwGamma);
  86. addPlainField("mMultisampleCount", 7, &TextureRTTI::getMultisampleCount, &TextureRTTI::setMultisampleCount);
  87. addPlainField("mTextureType", 9, &TextureRTTI::getTextureType, &TextureRTTI::setTextureType);
  88. addPlainField("mFormat", 10, &TextureRTTI::getFormat, &TextureRTTI::setFormat);
  89. addPlainField("mUsage", 11, &TextureRTTI::getUsage, &TextureRTTI::setUsage);
  90. addReflectablePtrArrayField("mPixelData", 12, &TextureRTTI::getPixelData, &TextureRTTI::getPixelDataArraySize,
  91. &TextureRTTI::setPixelData, &TextureRTTI::setPixelDataArraySize, RTTI_Flag_SkipInReferenceSearch);
  92. }
  93. void onDeserializationStarted(IReflectable* obj) override
  94. {
  95. Texture* texture = static_cast<Texture*>(obj);
  96. texture->mRTTIData = bs_new<Vector<PixelDataPtr>>();
  97. }
  98. void onDeserializationEnded(IReflectable* obj) override
  99. {
  100. Texture* texture = static_cast<Texture*>(obj);
  101. if(texture->mRTTIData.empty())
  102. return;
  103. TextureProperties& texProps = texture->mProperties;
  104. // Update pixel format if needed as it's possible the original texture was saved using some other render API
  105. // that has an unsupported format.
  106. PixelFormat originalFormat = texProps.mFormat;
  107. PixelFormat validFormat = TextureManager::instance().getNativeFormat(
  108. texProps.mTextureType, texProps.mFormat, texProps.mUsage, texProps.mHwGamma);
  109. Vector<PixelDataPtr>* pixelData = any_cast<Vector<PixelDataPtr>*>(texture->mRTTIData);
  110. if (originalFormat != validFormat)
  111. {
  112. texProps.mFormat = validFormat;
  113. for (size_t i = 0; i < pixelData->size(); i++)
  114. {
  115. PixelDataPtr origData = pixelData->at(i);
  116. PixelDataPtr newData = PixelData::create(origData->getWidth(), origData->getHeight(), origData->getDepth(), validFormat);
  117. PixelUtil::bulkPixelConversion(*origData, *newData);
  118. (*pixelData)[i] = newData;
  119. }
  120. }
  121. // A bit clumsy initializing with already set values, but I feel its better than complicating things and storing the values
  122. // in mRTTIData.
  123. texture->initialize();
  124. for(size_t i = 0; i < pixelData->size(); i++)
  125. {
  126. UINT32 face = (size_t)Math::floor(i / (float)(texProps.getNumMipmaps() + 1));
  127. UINT32 mipmap = i % (texProps.getNumMipmaps() + 1);
  128. UINT32 subresourceIdx = texProps.mapToSubresourceIdx(face, mipmap);
  129. texture->writeSubresource(gCoreAccessor(), subresourceIdx, pixelData->at(i), false);
  130. }
  131. bs_delete(pixelData);
  132. texture->mRTTIData = nullptr;
  133. }
  134. const String& getRTTIName() override
  135. {
  136. static String name = "Texture";
  137. return name;
  138. }
  139. UINT32 getRTTIId() override
  140. {
  141. return TID_Texture;
  142. }
  143. std::shared_ptr<IReflectable> newRTTIObject() override
  144. {
  145. return TextureManager::instance()._createEmpty();
  146. }
  147. };
  148. /** @} */
  149. /** @endcond */
  150. }