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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsColor.h"
- #include "BsCoreObject.h"
- namespace BansheeEngine
- {
- /** @addtogroup RenderAPI
- * @{
- */
- /** Semantics that are used for identifying the meaning of vertex buffer elements. */
- enum VertexElementSemantic
- {
- VES_POSITION = 1,
- VES_BLEND_WEIGHTS = 2,
- VES_BLEND_INDICES = 3,
- VES_NORMAL = 4,
- VES_COLOR = 5,
- VES_TEXCOORD = 6,
- VES_BITANGENT = 7,
- VES_TANGENT = 8,
- VES_POSITIONT = 9,
- VES_PSIZE = 10
- };
- /** Types used to identify base types of vertex element contents. */
- enum VertexElementType
- {
- VET_FLOAT1 = 0,
- VET_FLOAT2 = 1,
- VET_FLOAT3 = 2,
- VET_FLOAT4 = 3,
- VET_COLOR = 4,
- VET_SHORT1 = 5,
- VET_SHORT2 = 6,
- VET_SHORT3 = 7,
- VET_SHORT4 = 8,
- VET_UBYTE4 = 9,
- VET_COLOR_ARGB = 10,
- VET_COLOR_ABGR = 11,
- VET_UINT4 = 12,
- VET_SINT4 = 13
- };
- /** Describes a single vertex element in a vertex declaration. */
- class BS_CORE_EXPORT VertexElement
- {
- public:
- VertexElement() {}
- VertexElement(UINT16 source, UINT32 offset, VertexElementType theType,
- VertexElementSemantic semantic, UINT16 index = 0);
- bool operator== (const VertexElement& rhs) const;
- bool operator!= (const VertexElement& rhs) const;
- /** Returns index of the vertex buffer from which this element is stored. */
- UINT16 getStreamIdx() const { return mSource; }
- /**
- * Returns an offset into the buffer where this vertex is stored. This value might be in bytes but doesn't have to
- * be, it's likely to be render API specific.
- */
- UINT32 getOffset() const { return mOffset; }
- /** Gets the base data type of tis element. */
- VertexElementType getType() const { return mType; }
- /** Gets a semantic that describes what this element contains. */
- VertexElementSemantic getSemantic() const { return mSemantic; }
- /**
- * Gets an index of this element. Only relevant when you have multiple elements with the same semantic,
- * e.g. uv0, uv1.
- */
- UINT16 getSemanticIdx() const { return mIndex; }
- /** Returns the size of this element in bytes. */
- UINT32 getSize() const;
- /** Returns the size of a base element type. */
- static UINT32 getTypeSize(VertexElementType etype);
- /** Returns the number of values in the provided base element type. e.g. float4 has four values. */
- static UINT16 getTypeCount(VertexElementType etype);
- /** Gets packed color vertex element type used by the active render system. */
- static VertexElementType getBestColorVertexElementType();
- protected:
- UINT16 mSource;
- UINT32 mOffset;
- VertexElementType mType;
- VertexElementSemantic mSemantic;
- UINT16 mIndex;
- };
- BS_ALLOW_MEMCPY_SERIALIZATION(VertexElement);
- /** Contains information about a vertex declaration. */
- class BS_CORE_EXPORT VertexDeclarationProperties
- {
- public:
- VertexDeclarationProperties(const List<VertexElement>& elements);
- bool operator== (const VertexDeclarationProperties& rhs) const;
- bool operator!= (const VertexDeclarationProperties& rhs) const;
- /** Get the number of elements in the declaration. */
- UINT32 getElementCount() const { return (UINT32)mElementList.size(); }
-
- /** Returns a list of vertex elements in the declaration. */
- const List<VertexElement>& getElements() const { return mElementList; }
- /** Returns a single vertex element at the specified index. */
- const VertexElement* getElement(UINT16 index) const;
- /**
- * Attempts to find an element by the given semantic and semantic index. If no element can be found null is returned.
- */
- virtual const VertexElement* findElementBySemantic(VertexElementSemantic sem, UINT16 index = 0) const;
- /** Returns a list of all elements that use the provided source index. */
- virtual List<VertexElement> findElementsBySource(UINT16 source) const;
- /** Returns the total size of all vertex elements using the provided source index. */
- virtual UINT32 getVertexSize(UINT16 source) const;
- protected:
- friend class VertexDeclaration;
- friend class VertexDeclarationRTTI;
- List<VertexElement> mElementList;
- };
- /** @cond INTERNAL */
- /**
- * Core thread portion of a VertexDeclaration.
- *
- * @note Core thread.
- */
- class BS_CORE_EXPORT VertexDeclarationCore : public CoreObjectCore
- {
- public:
- virtual ~VertexDeclarationCore() { }
- /** @copydoc CoreObjectCore::initialize */
- void initialize() override;
- /** Returns properties describing the vertex declaration. */
- const VertexDeclarationProperties& getProperties() const { return mProperties; }
- /** Returns an ID unique to this declaration. */
- UINT32 getId() const { return mId; }
- /**
- * Checks can a vertex buffer declared with this declaration be bound to a shader defined with the provided
- * declaration.
- */
- bool isCompatible(const SPtr<VertexDeclarationCore>& shaderDecl);
- /**
- * Returns a list of vertex elements that the provided shader's vertex declaration expects but aren't present in
- * this vertex declaration.
- */
- Vector<VertexElement> getMissingElements(const SPtr<VertexDeclarationCore>& shaderDecl);
- protected:
- friend class HardwareBufferCoreManager;
- VertexDeclarationCore(const List<VertexElement>& elements);
- VertexDeclarationProperties mProperties;
- UINT32 mId;
- static UINT32 NextFreeId;
- };
- /** @endcond */
- /**
- * Describes a set of vertex elements, used for describing contents of a vertex buffer or inputs to a vertex GPU program.
- *
- * @note Sim thread.
- */
- class BS_CORE_EXPORT VertexDeclaration : public IReflectable, public CoreObject
- {
- public:
- virtual ~VertexDeclaration() { }
- /** Returns properties describing the vertex declaration. */
- const VertexDeclarationProperties& getProperties() const { return mProperties; }
- /** Retrieves a core implementation of a vertex declaration usable only from the core thread. */
- SPtr<VertexDeclarationCore> getCore() const;
- /** @copydoc HardwareBufferManager::createVertexDeclaration */
- static VertexDeclarationPtr createVertexDeclaration(const List<VertexElement>& elements);
- protected:
- friend class HardwareBufferManager;
- VertexDeclaration(const List<VertexElement>& elements);
- /** @copydoc CoreObject::createCore */
- SPtr<CoreObjectCore> createCore() const override;
- protected:
- VertexDeclarationProperties mProperties;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class VertexDeclarationRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const override;
- };
- /** Converts a vertex semantic enum to a readable name. */
- BS_CORE_EXPORT String toString(const VertexElementSemantic& val);
- /** Converts a vertex semantic enum to a readable name. */
- BS_CORE_EXPORT WString toWString(const VertexElementSemantic& val);
- /** @} */
- }
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