BsD3D11GpuBuffer.h 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsGpuBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief DirectX 11 implementation of a generic GPU buffer.
  10. */
  11. class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore
  12. {
  13. public:
  14. ~D3D11GpuBufferCore();
  15. /**
  16. * @copydoc GpuBufferCore::lock
  17. */
  18. virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
  19. /**
  20. * @copydoc GpuBufferCore::unlock
  21. */
  22. virtual void unlock() override;
  23. /**
  24. * @copydoc GpuBufferCore::readData
  25. */
  26. virtual void readData(UINT32 offset, UINT32 length, void* pDest) override;
  27. /**
  28. * @copydoc GpuBufferCore::writeData
  29. */
  30. virtual void writeData(UINT32 offset, UINT32 length, const void* pSource,
  31. BufferWriteType writeFlags = BufferWriteType::Normal) override;
  32. /**
  33. * @copydoc GpuBufferCore::copyData
  34. */
  35. void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
  36. UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
  37. /**
  38. * @brief Returns the internal DX11 GPU buffer object.
  39. */
  40. ID3D11Buffer* getDX11Buffer() const;
  41. protected:
  42. friend class D3D11HardwareBufferCoreManager;
  43. /**
  44. * @copydoc GpuBufferCore::GpuBufferCore
  45. */
  46. D3D11GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
  47. bool randomGpuWrite = false, bool useCounter = false);
  48. /**
  49. * @copydoc GpuBufferCore::createView
  50. */
  51. virtual GpuBufferView* createView() override;
  52. /**
  53. * @copydoc GpuBufferCore::destroyView
  54. */
  55. virtual void destroyView(GpuBufferView* view) override;
  56. /**
  57. * @copydoc GpuBufferCore::initialize
  58. */
  59. void initialize() override;
  60. private:
  61. D3D11HardwareBuffer* mBuffer;
  62. };
  63. }