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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsGpuBuffer.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a generic GPU buffer.
- */
- class BS_D3D11_EXPORT D3D11GpuBufferCore : public GpuBufferCore
- {
- public:
- ~D3D11GpuBufferCore();
- /**
- * @copydoc GpuBufferCore::lock
- */
- virtual void* lock(UINT32 offset, UINT32 length, GpuLockOptions options) override;
- /**
- * @copydoc GpuBufferCore::unlock
- */
- virtual void unlock() override;
- /**
- * @copydoc GpuBufferCore::readData
- */
- virtual void readData(UINT32 offset, UINT32 length, void* pDest) override;
- /**
- * @copydoc GpuBufferCore::writeData
- */
- virtual void writeData(UINT32 offset, UINT32 length, const void* pSource,
- BufferWriteType writeFlags = BufferWriteType::Normal) override;
- /**
- * @copydoc GpuBufferCore::copyData
- */
- void copyData(GpuBufferCore& srcBuffer, UINT32 srcOffset,
- UINT32 dstOffset, UINT32 length, bool discardWholeBuffer = false) override;
- /**
- * @brief Returns the internal DX11 GPU buffer object.
- */
- ID3D11Buffer* getDX11Buffer() const;
- protected:
- friend class D3D11HardwareBufferCoreManager;
- /**
- * @copydoc GpuBufferCore::GpuBufferCore
- */
- D3D11GpuBufferCore(UINT32 elementCount, UINT32 elementSize, GpuBufferType type, GpuBufferUsage usage,
- bool randomGpuWrite = false, bool useCounter = false);
- /**
- * @copydoc GpuBufferCore::createView
- */
- virtual GpuBufferView* createView() override;
- /**
- * @copydoc GpuBufferCore::destroyView
- */
- virtual void destroyView(GpuBufferView* view) override;
- /**
- * @copydoc GpuBufferCore::initialize
- */
- void initialize() override;
- private:
- D3D11HardwareBuffer* mBuffer;
- };
- }
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