BsD3D11GpuParamBlockBuffer.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsGpuParamBlockBuffer.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief DirectX 11 implementation of a parameter block buffer (constant buffer in DX11 lingo).
  10. */
  11. class BS_D3D11_EXPORT D3D11GpuParamBlockBufferCore : public GpuParamBlockBufferCore
  12. {
  13. public:
  14. D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage);
  15. ~D3D11GpuParamBlockBufferCore();
  16. /**
  17. * @copydoc GpuParamBlockBufferCore::writeData.
  18. */
  19. void writeToGPU(const UINT8* data) override;
  20. /**
  21. * @copydoc GpuParamBlockBufferCore::readData.
  22. */
  23. void readFromGPU(UINT8* data) const override;
  24. /**
  25. * @brief Returns internal DX11 buffer object.
  26. */
  27. ID3D11Buffer* getD3D11Buffer() const;
  28. protected:
  29. /**
  30. * @copydoc GpuParamBlockBufferCore::initialize
  31. */
  32. virtual void initialize() override;
  33. private:
  34. D3D11HardwareBuffer* mBuffer;
  35. };
  36. }