BsD3D11OcclusionQuery.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsOcclusionQuery.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @copydoc OcclusionQuery
  10. */
  11. class BS_D3D11_EXPORT D3D11OcclusionQuery : public OcclusionQuery
  12. {
  13. public:
  14. D3D11OcclusionQuery(bool binary);
  15. ~D3D11OcclusionQuery();
  16. /**
  17. * @copydoc OcclusionQuery::begin
  18. */
  19. virtual void begin();
  20. /**
  21. * @copydoc OcclusionQuery::end
  22. */
  23. virtual void end();
  24. /**
  25. * @copydoc OcclusionQuery::isReady
  26. */
  27. virtual bool isReady() const;
  28. /**
  29. * @copydoc OcclusionQuery::getNumFragments
  30. */
  31. virtual UINT32 getNumSamples();
  32. private:
  33. friend class QueryManager;
  34. /**
  35. * @brief Resolves query results after it is ready.
  36. */
  37. void finalize();
  38. ID3D11Query* mQuery;
  39. ID3D11DeviceContext* mContext;
  40. bool mFinalized;
  41. bool mQueryEndCalled;
  42. UINT32 mNumSamples;
  43. };
  44. }