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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsOcclusionQuery.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc OcclusionQuery
- */
- class BS_D3D11_EXPORT D3D11OcclusionQuery : public OcclusionQuery
- {
- public:
- D3D11OcclusionQuery(bool binary);
- ~D3D11OcclusionQuery();
- /**
- * @copydoc OcclusionQuery::begin
- */
- virtual void begin();
- /**
- * @copydoc OcclusionQuery::end
- */
- virtual void end();
- /**
- * @copydoc OcclusionQuery::isReady
- */
- virtual bool isReady() const;
- /**
- * @copydoc OcclusionQuery::getNumFragments
- */
- virtual UINT32 getNumSamples();
- private:
- friend class QueryManager;
- /**
- * @brief Resolves query results after it is ready.
- */
- void finalize();
- ID3D11Query* mQuery;
- ID3D11DeviceContext* mContext;
- bool mFinalized;
- bool mQueryEndCalled;
- UINT32 mNumSamples;
- };
- }
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