BsD3D11RasterizerState.h 973 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsD3D11Prerequisites.h"
  5. #include "BsRasterizerState.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief DirectX 11 implementation of a rasterizer state. Wraps a DX11
  10. * rasterizer state object.
  11. */
  12. class BS_D3D11_EXPORT D3D11RasterizerStateCore : public RasterizerStateCore
  13. {
  14. public:
  15. ~D3D11RasterizerStateCore();
  16. ID3D11RasterizerState* getInternal() const { return mRasterizerState; }
  17. protected:
  18. friend class D3D11RenderStateCoreManager;
  19. D3D11RasterizerStateCore(const RASTERIZER_STATE_DESC& desc, UINT32 id);
  20. /**
  21. * @copydoc RasterizerStateCore::createInternal
  22. */
  23. void createInternal() override;
  24. ID3D11RasterizerState* mRasterizerState;
  25. };
  26. }