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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderStateManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles creation of DirectX 11 pipeline states.
- */
- class BS_D3D11_EXPORT D3D11RenderStateCoreManager : public RenderStateCoreManager
- {
- protected:
- /**
- * @copydoc RenderStateCoreManager::createSamplerStateInternal
- */
- virtual SPtr<SamplerStateCore> createSamplerStateInternal(const SAMPLER_STATE_DESC& desc) const override;
- /**
- * @copydoc RenderStateCoreManager::createBlendStateInternal
- */
- virtual SPtr<BlendStateCore> createBlendStateInternal(const BLEND_STATE_DESC& desc, UINT32 id) const override;
- /**
- * @copydoc RenderStateCoreManager::createRasterizerStateInternal
- */
- virtual SPtr<RasterizerStateCore> createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc, UINT32 id) const override;
- /**
- * @copydoc RenderStateCoreManager::createDepthStencilStateInternal
- */
- virtual SPtr<DepthStencilStateCore> createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) const override;
- };
- }
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