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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsVideoModeInfo.h"
- namespace BansheeEngine
- {
- /**
- * @copydoc VideoMode
- */
- class BS_D3D11_EXPORT D3D11VideoMode : public VideoMode
- {
- public:
- D3D11VideoMode(UINT32 width, UINT32 height, float refreshRate, UINT32 outputIdx, UINT32 refreshRateNumerator,
- UINT32 refreshRateDenominator, DXGI_MODE_DESC mode);
- /**
- * @brief Returns an internal DXGI representation of this video mode.
- */
- const DXGI_MODE_DESC& getDXGIModeDesc() const { return mD3D11Mode; }
- /**
- * @brief Gets internal DX11 refresh rate numerator.
- */
- UINT32 getRefreshRateNumerator() const { return mRefreshRateNumerator; }
- /**
- * @brief Gets internal DX11 refresh rate denominator.
- */
- UINT32 getRefreshRateDenominator() const { return mRefreshRateDenominator; }
- private:
- friend class D3D11VideoOutputInfo;
- UINT32 mRefreshRateNumerator;
- UINT32 mRefreshRateDenominator;
- DXGI_MODE_DESC mD3D11Mode;
- };
- /**
- * @copydoc VideoOutputInfo
- */
- class BS_D3D11_EXPORT D3D11VideoOutputInfo : public VideoOutputInfo
- {
- public:
- D3D11VideoOutputInfo(IDXGIOutput* output, UINT32 outputIdx);
- ~D3D11VideoOutputInfo();
- /**
- * @brief Returns the internal DXGI object representing an output device.
- */
- IDXGIOutput* getDXGIOutput() const { return mDXGIOutput; }
- private:
- IDXGIOutput* mDXGIOutput;
- };
- /**
- * @copydoc VideoModeInfo
- */
- class BS_D3D11_EXPORT D3D11VideoModeInfo : public VideoModeInfo
- {
- public:
- D3D11VideoModeInfo(IDXGIAdapter* dxgiAdapter);
- };
- }
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