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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsD3D9Prerequisites.h"
- #include "BsIndexBuffer.h"
- #include "BsD3D9Resource.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 9 implementation of an index buffer.
- */
- class BS_D3D9_EXPORT D3D9IndexBufferCore : public IndexBufferCore, public D3D9Resource
- {
- protected:
- /**
- * @brief Container for internal buffer resources.
- */
- struct BufferResources
- {
- IDirect3DIndexBuffer9* mBuffer;
- bool mOutOfDate;
- UINT32 mLockOffset;
- UINT32 mLockLength;
- GpuLockOptions mLockOptions;
- };
- public:
- D3D9IndexBufferCore(IndexType idxType, UINT32 numIndexes, GpuBufferUsage usage);
- ~D3D9IndexBufferCore();
- /**
- * @copydoc IndexBufferCore::readData
- */
- void readData(UINT32 offset, UINT32 length, void* dest);
- /**
- * @copydoc IndexBufferCore::writeData
- */
- void writeData(UINT32 offset, UINT32 length, const void* source, BufferWriteType writeFlags = BufferWriteType::Normal);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceCreate
- */
- virtual void notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceDestroy
- */
- virtual void notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceLost
- */
- virtual void notifyOnDeviceLost(IDirect3DDevice9* d3d9Device);
- /**
- * @copydoc D3D9Resource::notifyOnDeviceReset
- */
- virtual void notifyOnDeviceReset(IDirect3DDevice9* d3d9Device);
- /**
- * @brief Creates a DX9 index buffer object in the provided memory pool.
- */
- void createBuffer(IDirect3DDevice9* d3d9Device, D3DPOOL ePool);
-
- /**
- * @brief Returns the DX9 index buffer object.
- */
- IDirect3DIndexBuffer9* getD3DIndexBuffer();
- protected:
- /**
- * @copydoc IndexBufferCore::lockImpl
- */
- void* lockImpl(UINT32 offset, UINT32 length, GpuLockOptions options);
- /**
- * @copydoc IndexBufferCore::unlockImpl
- */
- void unlockImpl();
- /**
- * @brief Updates buffer resources from cached system memory buffer.
- */
- bool updateBufferResources(const UINT8* systemMemoryBuffer, BufferResources* bufferResources);
- /**
- * @copydoc IndexBufferCore::initialize
- */
- void initialize();
-
- protected:
- Map<IDirect3DDevice9*, BufferResources*> mMapDeviceToBufferResources;
- D3DINDEXBUFFER_DESC mBufferDesc;
- UINT8* mSystemMemoryBuffer;
- };
- }
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