BsBuiltinEditorResources.h 16 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsEditorPrerequisites.h"
  5. #include "BsGUISkin.h"
  6. #include "BsModule.h"
  7. #include "BsGUIContent.h"
  8. #include "BsApplication.h"
  9. namespace BansheeEngine
  10. {
  11. /**
  12. * @brief Types of valid icons used when viewing the project library.
  13. */
  14. enum class ProjectIcon
  15. {
  16. Folder, Mesh, Font, Texture, PlainText, ScriptCode, SpriteTexture, Shader, ShaderInclude, Material, Prefab, GUISkin,
  17. PhysicsMaterial, PhysicsMesh
  18. };
  19. /**
  20. * @brief Types of icons that may be displayed on the tool bar.
  21. */
  22. enum class ToolbarIcon
  23. {
  24. NewCamera, NewRenderable, NewPointLight, NewDirLight, NewSpotLight, NewSceneObject, NewCube, NewSphere, NewCone,
  25. NewQuad, NewMat, NewCSScript, NewShader, NewSpriteTex, Pause, Play, Step, Undo, Redo, OpenProject, SaveProject,
  26. SaveScene
  27. };
  28. /**
  29. * @brief Types of icons that may be displayed in the scene window.
  30. */
  31. enum class SceneWindowIcon
  32. {
  33. View, Move, Rotate, Scale, Pivot, Center, Local, World, MoveSnap, RotateSnap
  34. };
  35. /**
  36. * @brief Types of icons that may be displayed in the inspector window.
  37. */
  38. enum class InspectorWindowIcon
  39. {
  40. Create, Clone, Clear, Resize, Delete, MoveUp, MoveDown, Edit, Apply, Add, Cancel
  41. };
  42. /**
  43. * @brief Types of icons that may be displayed in the library window.
  44. */
  45. enum class LibraryWindowIcon
  46. {
  47. Home, Up, Clear, Options
  48. };
  49. /**
  50. * @brief Types of icons used in various areas throughout the editor.
  51. */
  52. enum class EditorIcon
  53. {
  54. XBtn
  55. };
  56. /**
  57. * @brief Types of icons to be used along with log messages depending on their severity.
  58. */
  59. enum class LogMessageIcon
  60. {
  61. Info, Warning, Error
  62. };
  63. /**
  64. * @brief Contains a set of built-in resources used by the editor.
  65. */
  66. class BS_ED_EXPORT BuiltinEditorResources : public BansheeEngine::Module<BuiltinEditorResources>
  67. {
  68. public:
  69. BuiltinEditorResources();
  70. ~BuiltinEditorResources();
  71. /**
  72. * @brief Returns the default editor GUI skin.
  73. */
  74. const HGUISkin& getSkin() const { return mSkin; }
  75. /** Returns the default font used by the editor. */
  76. const HFont& getDefaultFont() const { return mDefaultFont; }
  77. /**
  78. * @brief Creates a material used for docking drop overlay used by the editor.
  79. */
  80. HMaterial createDockDropOverlayMaterial() const;
  81. /**
  82. * @brief Creates a material used for rendering the scene grid.
  83. */
  84. HMaterial createSceneGridMaterial() const;
  85. /**
  86. * @brief Creates a material used for picking non-transparent objects in scene view.
  87. */
  88. HMaterial createPicking(CullingMode cullMode) const;
  89. /**
  90. * @brief Creates a material used for picking transparent objects in scene view.
  91. */
  92. HMaterial createPickingAlpha(CullingMode cullMode) const;
  93. /**
  94. * @brief Creates a material used for rendering wireframe gizmos.
  95. */
  96. HMaterial createWireGizmoMat() const;
  97. /**
  98. * @brief Creates a material used for rendering solid gizmos.
  99. */
  100. HMaterial createSolidGizmoMat() const;
  101. /**
  102. * @brief Creates a material used for rendering icon gizmos.
  103. */
  104. HMaterial createIconGizmoMat() const;
  105. /**
  106. * @brief Creates a material used for picking non-transparent gizmos.
  107. */
  108. HMaterial createGizmoPickingMat() const;
  109. /**
  110. * @brief Creates a material used for picking transparent gizmos.
  111. */
  112. HMaterial createAlphaGizmoPickingMat() const;
  113. /**
  114. * @brief Creates a material used for rendering wireframe handles.
  115. */
  116. HMaterial createWireHandleMat() const;
  117. /**
  118. * @brief Creates a material used for rendering solid handles.
  119. */
  120. HMaterial createSolidHandleMat() const;
  121. /** Creates a material used for rendering text for gizmos and handles. */
  122. HMaterial createTextGizmoMat() const;
  123. /** Creates a material used for clearing the alpha channel of the handle rendering texture. */
  124. HMaterial createHandleClearAlphaMat() const;
  125. /**
  126. * @brief Creates a material used for displaying selected objects.
  127. */
  128. HMaterial createSelectionMat() const;
  129. /**
  130. * @brief Retrieves an icon that represents a specific resource type
  131. * that may be displayed when viewing the project library.
  132. */
  133. HSpriteTexture getLibraryIcon(ProjectIcon icon, int size) const;
  134. /**
  135. * @brief Retrieves an icon that may be displayed on the main window's toolbar.
  136. */
  137. HSpriteTexture getToolbarIcon(ToolbarIcon icon) const;
  138. /**
  139. * @brief Retrieves an icon that may be displayed on the scene window.
  140. */
  141. GUIContentImages getSceneWindowIcon(SceneWindowIcon icon) const;
  142. /**
  143. * @brief Retrieves an icon that may be displayed on the library window.
  144. */
  145. HSpriteTexture getLibraryWindowIcon(LibraryWindowIcon icon) const;
  146. /**
  147. * @brief Retrieves an icon that may be displayed on the inspector window.
  148. */
  149. HSpriteTexture getInspectorWindowIcon(InspectorWindowIcon icon) const;
  150. /**
  151. * @brief Retrieves an icon that represents a specific generic editor icon.
  152. */
  153. HSpriteTexture getIcon(EditorIcon icon) const;
  154. /**
  155. * @brief Retrieves an icon that represents a specific log message type.
  156. */
  157. HSpriteTexture getLogMessageIcon(LogMessageIcon icon, UINT32 size, bool dark) const;
  158. /**
  159. * @brief Returns text contained in the default "empty" shader.
  160. */
  161. WString getEmptyShaderCode() const;
  162. /**
  163. * @brief Returns text contained in the default "empty" C# script.
  164. */
  165. WString getEmptyCSScriptCode() const;
  166. /**
  167. * @brief Returns path to the builtin shader include folder, relative to the working directory.
  168. */
  169. static Path getShaderIncludeFolder();
  170. /**
  171. * @brief Returns path to the default widget layout file, relative to the working directory.
  172. */
  173. static Path getDefaultWidgetLayoutPath();
  174. static const String ObjectFieldStyleName;
  175. static const String ObjectFieldLabelStyleName;
  176. static const String ObjectFieldDropBtnStyleName;
  177. static const String ObjectFieldClearBtnStyleName;
  178. static const String TextureFieldStyleName;
  179. static const String TextureFieldLabelStyleName;
  180. static const String TextureFieldDropStyleName;
  181. static const String TextureFieldClearBtnStyleName;
  182. private:
  183. /**
  184. * @brief Imports all necessary resources and converts them to engine-ready format.
  185. *
  186. * @note Normally you only want to use this during development phase and then ship
  187. * with engine-ready format only.
  188. */
  189. void preprocess();
  190. /**
  191. * @brief Generates the default editor skin and all GUI element styles.
  192. */
  193. GUISkinPtr generateGUISkin();
  194. /**
  195. * @brief Generates different sizes of resource icons. Expects maximum sizes of the icons to already be present.
  196. * Resulting textures will be saved to the same directory the maximum size textures are in.
  197. */
  198. void generateResourceIcons(const Path& inputFolder, const ResourceManifestPtr& resourceManifest);
  199. /**
  200. * @brief Loads a GUI skin texture with the specified filename.
  201. */
  202. HSpriteTexture getGUITexture(const WString& name) const;
  203. /**
  204. * @brief Loads a GUI icon with the specified filename.
  205. */
  206. HSpriteTexture getGUIIcon(const WString& name) const;
  207. /**
  208. * @brief Loads a shader with the specified filename
  209. */
  210. HShader getShader(const WString& name) const;
  211. HShader mShaderDockOverlay;
  212. HShader mShaderSceneGrid;
  213. HShader mShaderPicking[3];
  214. HShader mShaderPickingAlpha[3];
  215. HShader mShaderGizmoSolid;
  216. HShader mShaderGizmoWire;
  217. HShader mShaderGizmoIcon;
  218. HShader mShaderGizmoPicking;
  219. HShader mShaderGizmoAlphaPicking;
  220. HShader mShaderGizmoText;
  221. HShader mShaderHandleSolid;
  222. HShader mShaderHandleWire;
  223. HShader mShaderHandleClearAlpha;
  224. HShader mShaderSelection;
  225. HFont mDefaultFont;
  226. HGUISkin mSkin;
  227. ResourceManifestPtr mResourceManifest;
  228. static const char* ShaderFolder;
  229. static const char* SkinFolder;
  230. static const char* IconFolder;
  231. static const char* ShaderIncludeFolder;
  232. Path BuiltinDataFolder;
  233. Path EditorSkinFolder;
  234. Path EditorIconFolder;
  235. Path EditorShaderFolder;
  236. Path EditorShaderIncludeFolder;
  237. Path BuiltinRawDataFolder;
  238. Path EditorRawSkinFolder;
  239. Path EditorRawShaderIncludeFolder;
  240. Path EditorRawShaderFolder;
  241. Path ResourceManifestPath;
  242. static const WString DefaultFontFilename;
  243. static const WString DefaultAAFontFilename;
  244. static const UINT32 DefaultFontSize;
  245. static const UINT32 TitleFontSize;
  246. static const Color TextNormalColor;
  247. static const Color TextActiveColor;
  248. static const WString GUISkinFile;
  249. static const WString FolderIconTex;
  250. static const WString MeshIconTex;
  251. static const WString TextureIconTex;
  252. static const WString FontIconTex;
  253. static const WString PlainTextIconTex;
  254. static const WString ScriptCodeIconTex;
  255. static const WString ShaderIconTex;
  256. static const WString ShaderIncludeIconTex;
  257. static const WString MaterialIconTex;
  258. static const WString SpriteTextureIconTex;
  259. static const WString PrefabIconTex;
  260. static const WString GUISkinIconTex;
  261. static const WString PhysicsMaterialIconTex;
  262. static const WString PhysicsMeshIconTex;
  263. static const WString WindowBackgroundTex;
  264. static const WString WindowFrameNormal;
  265. static const WString WindowFrameFocused;
  266. static const WString TabBarBackgroundTex;
  267. static const WString TitleBarBackgroundTex;
  268. static const WString CloseButtonNormalTex;
  269. static const WString CloseButtonHoverTex;
  270. static const WString CloseButtonActiveTex;
  271. static const WString MinButtonNormalTex;
  272. static const WString MinButtonHoverTex;
  273. static const WString MinButtonActiveTex;
  274. static const WString MaxButtonNormalTex;
  275. static const WString MaxButtonHoverTex;
  276. static const WString MaxButtonActiveTex;
  277. static const WString TabButtonNormalTex;
  278. static const WString TabButtonFocusedTex;
  279. static const WString ButtonNormalTex;
  280. static const WString ButtonHoverTex;
  281. static const WString ButtonActiveTex;
  282. static const WString ButtonLeftNormalTex;
  283. static const WString ButtonLeftHoverTex;
  284. static const WString ButtonLeftActiveTex;
  285. static const WString ButtonRightNormalTex;
  286. static const WString ButtonRightHoverTex;
  287. static const WString ButtonRightActiveTex;
  288. static const WString ToggleNormalTex;
  289. static const WString ToggleHoverTex;
  290. static const WString ToggleNormalOnTex;
  291. static const WString ToggleHoverOnTex;
  292. static const WString ObjectDropBtnNormalTex;
  293. static const WString ObjectDropBtnNormalOnTex;
  294. static const WString ObjectClearBtnNormalTex;
  295. static const WString ObjectClearBtnHoverTex;
  296. static const WString ObjectClearBtnActiveTex;
  297. static const WString SliderHBackgroundTex;
  298. static const WString SliderHFillTex;
  299. static const WString SliderVBackgroundTex;
  300. static const WString SliderVFillTex;
  301. static const WString SliderHandleNormalTex;
  302. static const WString SliderHandleHoverTex;
  303. static const WString SliderHandleActiveTex;
  304. static const WString FoldoutOpenNormalTex;
  305. static const WString FoldoutOpenHoverTex;
  306. static const WString FoldoutOpenActiveTex;
  307. static const WString FoldoutClosedNormalTex;
  308. static const WString FoldoutClosedHoverTex;
  309. static const WString FoldoutClosedActiveTex;
  310. static const WString InputBoxNormalTex;
  311. static const WString InputBoxHoverTex;
  312. static const WString InputBoxFocusedTex;
  313. static const WString ScrollBarUpNormalTex;
  314. static const WString ScrollBarUpHoverTex;
  315. static const WString ScrollBarUpActiveTex;
  316. static const WString ScrollBarDownNormalTex;
  317. static const WString ScrollBarDownHoverTex;
  318. static const WString ScrollBarDownActiveTex;
  319. static const WString ScrollBarLeftNormalTex;
  320. static const WString ScrollBarLeftHoverTex;
  321. static const WString ScrollBarLeftActiveTex;
  322. static const WString ScrollBarRightNormalTex;
  323. static const WString ScrollBarRightHoverTex;
  324. static const WString ScrollBarRightActiveTex;
  325. static const WString ScrollBarHandleHorzNormalTex;
  326. static const WString ScrollBarHandleHorzHoverTex;
  327. static const WString ScrollBarHandleHorzActiveTex;
  328. static const WString ScrollBarHandleVertNormalTex;
  329. static const WString ScrollBarHandleVertHoverTex;
  330. static const WString ScrollBarHandleVertActiveTex;
  331. static const WString ScrollBarHBgTex;
  332. static const WString ScrollBarVBgTex;
  333. static const WString DropDownBtnNormalTex;
  334. static const WString DropDownBtnHoverTex;
  335. static const WString DropDownBtnActiveTex;
  336. static const WString DropDownBoxBgTex;
  337. static const WString DropDownBoxSideBgTex;
  338. static const WString DropDownBoxHandleTex;
  339. static const WString DropDownBoxEntryNormalTex;
  340. static const WString DropDownBoxEntryHoverTex;
  341. static const WString DropDownBoxEntryToggleNormalTex;
  342. static const WString DropDownBoxEntryToggleHoverTex;
  343. static const WString DropDownBoxEntryToggleNormalOnTex;
  344. static const WString DropDownBoxEntryToggleHoverOnTex;
  345. static const WString DropDownBoxBtnUpNormalTex;
  346. static const WString DropDownBoxBtnUpHoverTex;
  347. static const WString DropDownBoxBtnDownNormalTex;
  348. static const WString DropDownBoxBtnDownHoverTex;
  349. static const WString DropDownBoxEntryExpNormalTex;
  350. static const WString DropDownBoxEntryExpHoverTex;
  351. static const WString DropDownSeparatorTex;
  352. static const WString MenuBarBgTex;
  353. static const WString MenuBarBansheeLogoTex;
  354. static const WString MenuBarBtnNormalTex;
  355. static const WString MenuBarBtnHoverTex;
  356. static const WString MenuBarBtnActiveTex;
  357. static const WString MenuBarLineNormalTex;
  358. static const WString MenuBarLineActiveTex;
  359. static const WString ToolBarBtnNormalTex;
  360. static const WString ToolBarBtnHoverTex;
  361. static const WString ToolBarBtnActiveTex;
  362. static const WString ToolBarSeparatorTex;
  363. static const WString DockSliderNormalTex;
  364. static const WString TreeViewExpandButtonOffNormal;
  365. static const WString TreeViewExpandButtonOffHover;
  366. static const WString TreeViewExpandButtonOnNormal;
  367. static const WString TreeViewExpandButtonOnHover;
  368. static const WString TreeViewHighlightBackground;
  369. static const WString TreeViewEditBox;
  370. static const WString TreeViewElementHighlight;
  371. static const WString TreeViewElementSepHighlight;
  372. static const WString ColorPickerSliderHorzHandleTex;
  373. static const WString ColorPickerSliderVertHandleTex;
  374. static const WString ColorPickerSlider2DHandleTex;
  375. static const WString ProgressBarFillTex;
  376. static const WString ProgressBarBgTex;
  377. static const WString SelectionAreaTex;
  378. static const WString SelectionBgTex;
  379. static const WString TextureDropTex;
  380. static const WString TextureDropOnTex;
  381. static const WString XButtonNormalTex;
  382. static const WString XButtonHoverTex;
  383. static const WString XButtonActiveTex;
  384. static const WString StatusBarBgTex;
  385. static const WString ScrollAreaBgTex;
  386. static const WString InspectorTitleBgTex;
  387. static const WString InspectorContentBgTex;
  388. static const WString InspectorContentBgAlternateTex;
  389. static const WString ShaderDockOverlayFile;
  390. static const WString ShaderSceneGridFile;
  391. static const WString ShaderPickingCullNoneFile;
  392. static const WString ShaderPickingCullCWFile;
  393. static const WString ShaderPickingCullCCWFile;
  394. static const WString ShaderPickingAlphaCullNoneFile;
  395. static const WString ShaderPickingAlphaCullCWFile;
  396. static const WString ShaderPickingAlphaCullCCWFile;
  397. static const WString ShaderWireGizmoFile;
  398. static const WString ShaderSolidGizmoFile;
  399. static const WString ShaderWireHandleFile;
  400. static const WString ShaderSolidHandleFile;
  401. static const WString ShaderHandleClearAlphaFile;
  402. static const WString ShaderIconGizmoFile;
  403. static const WString ShaderGizmoPickingFile;
  404. static const WString ShaderGizmoPickingAlphaFile;
  405. static const WString ShaderTextGizmoFile;
  406. static const WString ShaderSelectionFile;
  407. static const WString EmptyShaderCodeFile;
  408. static const WString EmptyCSScriptCodeFile;
  409. };
  410. }