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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsEditorCommand.h"
- #include "BsUndoRedo.h"
- #include "BsCmdUtility.h"
- namespace BansheeEngine
- {
- /**
- * @brief A command used for undo/redo purposes. Deletes a scene object
- * and restores it as an undo operation.
- */
- class BS_ED_EXPORT CmdDeleteSO : public EditorCommand
- {
- public:
- ~CmdDeleteSO();
- /**
- * @brief Creates and executes the command on the provided scene object.
- * Automatically registers the command with undo/redo system.
- *
- * @param sceneObject Scene object to delete.
- * @param description Optional description of what exactly the command does.
- */
- static void execute(const HSceneObject& sceneObject, const WString& description = StringUtil::WBLANK);
- /**
- * @copydoc EditorCommand::commit
- */
- void commit() override;
- /**
- * @copydoc EditorCommand::revert
- */
- void revert() override;
- private:
- friend class UndoRedo;
- CmdDeleteSO(const WString& description, const HSceneObject& sceneObject);
- /**
- * @brief Saves the state of the specified object, all of its children
- * and components. Make sure to call "clear" when you no longer need
- * the data, or wish to call this method again.
- */
- void recordSO(const HSceneObject& sceneObject);
- /**
- * @brief Clears all the stored data and frees memory.
- */
- void clear();
- HSceneObject mSceneObject;
- CmdUtility::SceneObjProxy mSceneObjectProxy;
- UINT8* mSerializedObject;
- UINT32 mSerializedObjectSize;
- UINT64 mSerializedObjectParentId;
- };
- }
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