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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsEditorCommand.h"
- #include "BsUndoRedo.h"
- namespace BansheeEngine
- {
- /**
- * @brief A command used for undo/redo purposes. It records a value of a GUI input field
- * (specified by template type) and allows you to apply or revert a change to that field
- * as needed.
- */
- template <class InputFieldType, class ValueType>
- class BS_ED_EXPORT CmdInputFieldValueChange : public EditorCommand
- {
- public:
- /**
- * @brief Creates and executes the command on the provided object and field.
- * Automatically registers the command with undo/redo system.
- *
- * @param inputField Input field to modify the value on.
- * @param value New value for the field.
- * @param description Optional description of what exactly the command does.
- */
- static void execute(InputFieldType* inputField, const ValueType& value, const WString& description = StringUtil::WBLANK)
- {
- CmdInputFieldValueChange* command = new (bs_alloc<CmdInputFieldValueChange>()) CmdInputFieldValueChange(description, inputField, value);
- UndoRedo::instance().registerCommand(command);
- command->commit();
- }
- /**
- * @copydoc EditorCommand::commit
- */
- void commit() override
- {
- mInputField->_setValue(mNewValue, true);
- }
- /**
- * @copydoc EditorCommand::revert
- */
- void revert() override
- {
- mInputField->_setValue(mOldValue, true);
- }
- private:
- friend class UndoRedo;
- CmdInputFieldValueChange(const WString& description, InputFieldType* inputField, const ValueType& value)
- :EditorCommand(description), mInputField(inputField), mOldValue(inputField->getValue()), mNewValue(value)
- { }
- ValueType mOldValue;
- ValueType mNewValue;
- InputFieldType* mInputField;
- };
- }
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