BsCrashHandler.h 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #define BS_MAX_STACKTRACE_DEPTH 200
  5. #define BS_MAX_STACKTRACE_NAME_BYTES 1024
  6. namespace BansheeEngine
  7. {
  8. /** @cond INTERNAL */
  9. /** @addtogroup Error
  10. * @{
  11. */
  12. /** Saves crash data and notifies the user when a crash occurs. */
  13. // TODO - Crashes are reported in the same process as the main application. This can be a problem if the crash was caused
  14. // by heap. Any further use of the heap by the reporting methods will cause a silent crash, failing to log it. A more appropriate
  15. // way of doing it should be to resume another process to actually handle the crash.
  16. class BS_UTILITY_EXPORT CrashHandler
  17. {
  18. public:
  19. CrashHandler();
  20. ~CrashHandler();
  21. /** Constructs and starts the module. */
  22. static void startUp() { _instance() = bs_new<CrashHandler>(); }
  23. /** Shuts down this module and frees any resources it is using. */
  24. static void shutDown() { bs_delete(_instance()); }
  25. /** Returns a reference to the module instance. */
  26. static CrashHandler& instance() { return *_instance(); }
  27. /**
  28. * Records a crash with a custom error message.
  29. *
  30. * @param[in] type Type of the crash that occurred. e.g. "InvalidParameter".
  31. * @param[in] description More detailed description of the issue that caused the crash.
  32. * @param[in] function Optional name of the function where the error occurred.
  33. * @param[in] file Optional name of the source code file in which the code that crashed the program exists.
  34. * @param[in] line Optional source code line at which the crash was triggered at.
  35. */
  36. void reportCrash(const String& type, const String& description, const String& function = StringUtil::BLANK,
  37. const String& file = StringUtil::BLANK, UINT32 line = 0) const;
  38. #if BS_PLATFORM == BS_PLATFORM_WIN32
  39. /**
  40. * Records a crash resulting from a Windows-specific SEH exception.
  41. *
  42. * @param[in] exceptionData Exception data returned from GetExceptionInformation()
  43. * @return Code that signals the __except exception handler on how to proceed.
  44. *
  45. * @note Available in Windows builds only.
  46. */
  47. int reportCrash(void* exceptionData) const;
  48. #endif
  49. /**
  50. * Returns a string containing a current stack trace. If function can be found in the symbol table its readable
  51. * name will be present in the stack trace, otherwise just its address.
  52. *
  53. * @return String containing the call stack with each function on its own line.
  54. */
  55. static String getStackTrace();
  56. private:
  57. /** Returns path to the folder into which to store the crash reports. */
  58. Path getCrashFolder() const;
  59. /** Returns a singleton instance of this module. */
  60. static CrashHandler*& _instance() { static CrashHandler* inst = nullptr; return inst; }
  61. static const wchar_t* CrashReportFolder;
  62. static const wchar_t* CrashLogName;
  63. struct Data;
  64. Data* m;
  65. };
  66. /** Easier way of accessing the CrashHandler. */
  67. BS_UTILITY_EXPORT CrashHandler& gCrashHandler();
  68. /** @} */
  69. /** @endcond */
  70. }