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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisites.h"
- #if (BS_PLATFORM == BS_PLATFORM_WIN32) && !defined(__MINGW32__)
- # ifdef BS_BSRND_EXPORTS
- # define BS_BSRND_EXPORT __declspec(dllexport)
- # else
- # if defined( __MINGW32__ )
- # define BS_BSRND_EXPORT
- # else
- # define BS_BSRND_EXPORT __declspec(dllimport)
- # endif
- # endif
- #elif defined ( BS_GCC_VISIBILITY )
- # define BS_BSRND_EXPORT __attribute__ ((visibility("default")))
- #else
- # define BS_BSRND_EXPORT
- #endif
- namespace BansheeEngine
- {
- class StaticRenderableHandler;
- struct RenderBeastOptions;
- struct PooledRenderTexture;
- class RenderTargets;
- }
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