BsStaticRenderableHandler.h 3.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "BsRenderableHandler.h"
  6. #include "BsGpuParamDesc.h"
  7. #include "BsGpuParam.h"
  8. #include "BsRenderableElement.h"
  9. #include "BsRenderBeast.h"
  10. #include "BsParamBlocks.h"
  11. namespace BansheeEngine
  12. {
  13. BS_PARAM_BLOCK_BEGIN(PerFrameParamBuffer)
  14. BS_PARAM_BLOCK_ENTRY(float, gTime)
  15. BS_PARAM_BLOCK_END
  16. BS_PARAM_BLOCK_BEGIN(PerCameraParamBuffer)
  17. BS_PARAM_BLOCK_ENTRY(Vector3, gViewDir)
  18. BS_PARAM_BLOCK_ENTRY(Vector3, gViewOrigin)
  19. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatViewProj)
  20. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatView)
  21. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatProj)
  22. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvProj)
  23. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvViewProj)
  24. BS_PARAM_BLOCK_ENTRY(Vector2, gDeviceZToWorldZ)
  25. BS_PARAM_BLOCK_ENTRY(Vector4, gClipToUVScaleOffset)
  26. BS_PARAM_BLOCK_END
  27. BS_PARAM_BLOCK_BEGIN(PerObjectParamBuffer)
  28. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldViewProj)
  29. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorld)
  30. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorld)
  31. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatWorldNoScale)
  32. BS_PARAM_BLOCK_ENTRY(Matrix4, gMatInvWorldNoScale)
  33. BS_PARAM_BLOCK_ENTRY(float, gWorldDeterminantSign)
  34. BS_PARAM_BLOCK_END
  35. /** Renderable handler that manages initializing, updating and rendering of static renderable objects. */
  36. class BS_BSRND_EXPORT StaticRenderableHandler : public RenderableHandler
  37. {
  38. public:
  39. /** Contains lit tex renderable data unique for each object. */
  40. struct PerObjectData
  41. {
  42. Vector<RenderableElement::BufferBindInfo> perObjectBuffers;
  43. };
  44. StaticRenderableHandler();
  45. /** @copydoc RenderableController::initializeRenderElem */
  46. void initializeRenderElem(RenderableElement& element) override;
  47. /** @copydoc RenderableController::bindPerObjectBuffers */
  48. void bindPerObjectBuffers(const RenderableElement& element) override;
  49. /** Updates global per frame parameter buffers with new values. To be called at the start of every frame. */
  50. void updatePerFrameBuffers(float time);
  51. /**
  52. * Updates global per frame parameter buffers with new values. To be called at the start of rendering for every
  53. * camera.
  54. */
  55. void updatePerCameraBuffers(const CameraShaderData& cameraData);
  56. /**
  57. * Updates object specific parameter buffers with new values. To be called whenever object specific values change.
  58. */
  59. void updatePerObjectBuffers(RenderableElement& element, const RenderableShaderData& data, const Matrix4& wvpMatrix);
  60. /** Returns a buffer that stores per-camera parameters. */
  61. const PerCameraParamBuffer& getPerCameraParams() const { return mPerCameraParams; }
  62. protected:
  63. PerFrameParamBuffer mPerFrameParams;
  64. PerCameraParamBuffer mPerCameraParams;
  65. PerObjectParamBuffer mPerObjectParams;
  66. };
  67. }