BsManagedResourceManager.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsModule.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Keeps track of all loaded managed resources.
  10. */
  11. class BS_SCR_BE_EXPORT ManagedResourceManager : public Module <ManagedResourceManager>
  12. {
  13. public:
  14. ManagedResourceManager();
  15. ~ManagedResourceManager();
  16. /**
  17. * @brief Unloads all managed resources.
  18. */
  19. void clear();
  20. /**
  21. * @brief Register a newly created managed resource.
  22. */
  23. void registerManagedResource(const WeakResourceHandle<ManagedResource>& resource);
  24. /**
  25. * @brief Unregister a managed resource that's about to be destroyed.
  26. */
  27. void unregisterManagedResource(const WeakResourceHandle<ManagedResource>& resource);
  28. private:
  29. UnorderedMap<String, WeakResourceHandle<ManagedResource>> mResources;
  30. };
  31. }