BsScriptGUIContentImages.h 1.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsGUIContent.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for GUIContentImages.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptGUIContentImages : public ScriptObject<ScriptGUIContentImages>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContentImages")
  16. /**
  17. * @brief Converts a managed GUIContentImages instance to a native one.
  18. */
  19. static GUIContentImages getNative(MonoObject* instance);
  20. /**
  21. * @brief Converts a native GUIContentImages instance to a managed one.
  22. */
  23. static MonoObject* getManaged(const GUIContentImages& images);
  24. private:
  25. ScriptGUIContentImages(MonoObject* instance);
  26. static MonoField* mNormalField;
  27. static MonoField* mHoverField;
  28. static MonoField* mActiveField;
  29. static MonoField* mFocusedField;
  30. static MonoField* mNormalOnField;
  31. static MonoField* mHoverOnField;
  32. static MonoField* mActiveOnField;
  33. static MonoField* mFocusedOnField;
  34. };
  35. }