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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsGUIContent.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for GUIContentImages.
- */
- class BS_SCR_BE_EXPORT ScriptGUIContentImages : public ScriptObject<ScriptGUIContentImages>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUIContentImages")
- /**
- * @brief Converts a managed GUIContentImages instance to a native one.
- */
- static GUIContentImages getNative(MonoObject* instance);
- /**
- * @brief Converts a native GUIContentImages instance to a managed one.
- */
- static MonoObject* getManaged(const GUIContentImages& images);
- private:
- ScriptGUIContentImages(MonoObject* instance);
- static MonoField* mNormalField;
- static MonoField* mHoverField;
- static MonoField* mActiveField;
- static MonoField* mFocusedField;
- static MonoField* mNormalOnField;
- static MonoField* mHoverOnField;
- static MonoField* mActiveOnField;
- static MonoField* mFocusedOnField;
- };
- }
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