BsScriptGUILayoutUtility.h 1.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsScriptGUIElement.h"
  7. #include "BsVector2I.h"
  8. #include "BsRect2I.h"
  9. namespace BansheeEngine
  10. {
  11. /**
  12. * @brief Interop class between C++ & CLR for GUILayoutUtility.
  13. */
  14. class BS_SCR_BE_EXPORT ScriptGUILayoutUtility : public ScriptObject<ScriptGUILayoutUtility>
  15. {
  16. public:
  17. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUILayoutUtility")
  18. ScriptGUILayoutUtility();
  19. private:
  20. /************************************************************************/
  21. /* CLR HOOKS */
  22. /************************************************************************/
  23. static void internal_CalculateOptimalSize(ScriptGUIElementBaseTBase* guiElement, Vector2I* output);
  24. static void internal_CalculateBounds(ScriptGUIElementBaseTBase* guiElement, ScriptGUILayout* relativeTo, Rect2I* output);
  25. };
  26. }