BsScriptGUISkin.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. namespace BansheeEngine
  7. {
  8. /**
  9. * @brief Interop class between C++ & CLR for GUISkin.
  10. */
  11. class BS_SCR_BE_EXPORT ScriptGUISkin : public TScriptResource<ScriptGUISkin, GUISkin>
  12. {
  13. public:
  14. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "GUISkin")
  15. private:
  16. friend class ScriptResourceManager;
  17. ScriptGUISkin(MonoObject* instance, const HGUISkin& skin);
  18. /**
  19. * @copydoc ScriptObjectBase::_createManagedInstance
  20. */
  21. MonoObject* _createManagedInstance(bool construct) override;
  22. /**
  23. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  24. */
  25. static MonoObject* createInstance();
  26. /************************************************************************/
  27. /* CLR HOOKS */
  28. /************************************************************************/
  29. static void internal_CreateInstance(MonoObject* instance);
  30. static bool internal_HasStyle(ScriptGUISkin* thisPtr, MonoString* name);
  31. static MonoObject* internal_GetStyle(ScriptGUISkin* thisPtr, MonoString* name);
  32. static void internal_SetStyle(ScriptGUISkin* thisPtr, MonoString* name, ScriptGUIElementStyle* style);
  33. static void internal_RemoveStyle(ScriptGUISkin* thisPtr, MonoString* name);
  34. static MonoArray* internal_GetStyleNames(ScriptGUISkin* thisPtr);
  35. };
  36. }