BsScriptPhysicsMaterial.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. #include "BsPhysicsMaterial.h"
  7. namespace BansheeEngine
  8. {
  9. /** Interop class between C++ & CLR for PhysicsMaterial. */
  10. class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource<ScriptPhysicsMaterial, PhysicsMaterial>
  11. {
  12. public:
  13. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial")
  14. private:
  15. friend class ScriptResourceManager;
  16. ScriptPhysicsMaterial(MonoObject* instance, const HPhysicsMaterial& material);
  17. /** Creates an empty, uninitialized managed instance of the resource interop object. */
  18. static MonoObject* createInstance();
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static void internal_CreateInstance(MonoObject* instance, float staticFriction,
  23. float dynamicFriction, float restitution);
  24. static float internal_GetStaticFriction(ScriptPhysicsMaterial* thisPtr);
  25. static void internal_SetStaticFriction(ScriptPhysicsMaterial* thisPtr, float value);
  26. static float internal_GetDynamicFriction(ScriptPhysicsMaterial* thisPtr);
  27. static void internal_SetDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value);
  28. static float internal_GetRestitution(ScriptPhysicsMaterial* thisPtr);
  29. static void internal_SetRestitution(ScriptPhysicsMaterial* thisPtr, float value);
  30. };
  31. }