BearishSun c622d4cbfb Added a way to disable slider handles 10 年之前
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GUI 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年之前
Math c580127a4b Scene axes handle WIP 10 年之前
Properties e51cbce52c Started work on scripting 12 年之前
AsyncOp.cs 4df779fdd5 Documentation 10 年之前
Bounds.cs 7466dd0d2f Documentation 10 年之前
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
Camera.cs ccbe3fdbb0 More work scene axis handle GUI 10 年之前
Color.cs d70d5aa4cf Added negative handles to scene axes handle 10 年之前
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 年之前
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
Debug.cs dd61a6d788 Update status bar when debug log contents are removed 10 年之前
DirectoryEx.cs 7466dd0d2f Documentation 10 年之前
DontSerializeField.cs df620543a7 Documentation 10 年之前
FileEx.cs df620543a7 Documentation 10 年之前
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
GameObject.cs df620543a7 Documentation 10 年之前
HideInInspector.cs df620543a7 Documentation 10 年之前
Input.cs 4df779fdd5 Documentation 10 年之前
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 年之前
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 年之前
Light.cs c622d4cbfb Added a way to disable slider handles 10 年之前
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 年之前
MBansheeEngine.csproj 761e9e8511 Fixing Scene view interaction so that pointer coordinates properly map to the scene view texture 10 年之前
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年之前
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 年之前
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 年之前
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 年之前
NativeLight.cs fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 年之前
NativeRenderable.cs e4192cbdca Renderable inspector will now properly update renderable material 10 年之前
PathEx.cs 1f31bf9385 Documentation 10 年之前
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
Prefab.cs 1f31bf9385 Documentation 10 年之前
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 年之前
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 年之前
Program.cs 1f31bf9385 Documentation 10 年之前
Range.cs 5efdd7772b Added Camera inspector 10 年之前
RenderTarget.cs 1f31bf9385 Documentation 10 年之前
RenderTexture.cs 9c07b1508e Documentation 10 年之前
RenderTexture2D.cs 9c07b1508e Documentation 10 年之前
Renderable.cs 05adde1dae Fixed bound calculations for renderables with no meshes 10 年之前
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 年之前
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 年之前
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 年之前
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 年之前
SceneObject.cs dab2b32982 Scene view frame object functionality 10 年之前
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 年之前
ScriptObject.cs d4f4151761 Documentation 10 年之前
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 年之前
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 年之前
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 年之前
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 年之前
SerializableObject.cs 5efdd7772b Added Camera inspector 10 年之前
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 年之前
SerializeField.cs 91148fd66b Documentation 10 年之前
SerializeObject.cs 91148fd66b Documentation 10 年之前
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 年之前
ShaderInclude.cs d3b00942e8 In-editor compilation 10 年之前
ShortcutKey.cs 91148fd66b Documentation 10 年之前
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 年之前
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 年之前
Texture.cs 4df779fdd5 Documentation 10 年之前
Texture2D.cs 4df779fdd5 Documentation 10 年之前
Texture3D.cs 4df779fdd5 Documentation 10 年之前
TextureCube.cs 4df779fdd5 Documentation 10 年之前
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 年之前
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 年之前