BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 yıl önce
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 yıl önce
BsGameResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 yıl önce
BsManagedComponent.h 22028f04e4 Clear prefab diffs when saving prefabs for build 10 yıl önce
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 yıl önce
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsManagedResource.h 78355169a1 Resource handle refactor (part 4) 10 yıl önce
BsManagedResourceManager.h 78355169a1 Resource handle refactor (part 4) 10 yıl önce
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 yıl önce
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsManagedResourceRTTI.h eb562f23fc Documentation 10 yıl önce
BsManagedSerializableArray.h a9b0455b1c Documentation 10 yıl önce
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 yıl önce
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 yıl önce
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 yıl önce
BsManagedSerializableDiff.h 145a44e4ca Duplicate in scene window now works 10 yıl önce
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 yıl önce
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 yıl önce
BsManagedSerializableList.h 4527457d2f Documentation 10 yıl önce
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 yıl önce
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 yıl önce
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation 10 yıl önce
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 yıl önce
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 yıl önce
BsPlayInEditorManager.h 10b54dfe89 Getting Play/Pause to work 10 yıl önce
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 yıl önce
BsScriptAsyncOp.h 598f1785c6 Documentation 10 yıl önce
BsScriptBoneWeight.h 598f1785c6 Documentation 10 yıl önce
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 yıl önce
BsScriptCamera.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptColor.h 598f1785c6 Documentation 10 yıl önce
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
BsScriptContextMenu.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptCursor.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptDebug.h dd61a6d788 Update status bar when debug log contents are removed 10 yıl önce
BsScriptEnginePrerequisites.h b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 yıl önce
BsScriptFont.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 yıl önce
BsScriptGUIButton.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIContent.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 yıl önce
BsScriptGUIContentImages.h 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 yıl önce
BsScriptGUIElement.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptGUIElementStyle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 yıl önce
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 yıl önce
BsScriptGUIInputBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUILabel.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: 10 yıl önce
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 yıl önce
BsScriptGUIListBox.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIProgressBar.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIRenderTexture.h 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 yıl önce
BsScriptGUIScrollArea.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUISkin.h dba1e7bfba Multiple assembly reload works 10 yıl önce
BsScriptGUISlider.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUITexture.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIToggle.h a5d7369e0c Modifying engine GUI elements so they don't pass structures by value in internal calls 10 yıl önce
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 yıl önce
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
BsScriptGameObjectManager.h b492b132a2 Added a way to specify application taskbar icon 10 yıl önce
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 yıl önce
BsScriptInput.h 8dbbf30c09 Documentation 10 yıl önce
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 yıl önce
BsScriptLight.h fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 yıl önce
BsScriptLogEntry.h bd06130f5d Console window now displays entries that were added to the log before the window was opened 10 yıl önce
BsScriptManagedResource.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptMaterial.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptMesh.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptMeshData.h a2831fc54b Documentation 10 yıl önce
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 yıl önce
BsScriptObjectImpl.h a2831fc54b Documentation 10 yıl önce
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 yıl önce
BsScriptPixelData.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptPixelUtility.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptPlainText.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptPrefab.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 yıl önce
BsScriptRenderTarget.h a2831fc54b Documentation 10 yıl önce
BsScriptRenderTexture.h a2831fc54b Documentation 10 yıl önce
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 yıl önce
BsScriptRenderable.h 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 yıl önce
BsScriptResource.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 yıl önce
BsScriptResourceManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 yıl önce
BsScriptResourceRef.h 15f45489c8 Fixed drop targets so they are properly destroyed before new ones are added 10 yıl önce
BsScriptResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 yıl önce
BsScriptScene.h 952c2e7ca0 Scene name and UUID are no longer lost after assembly refresh 10 yıl önce
BsScriptSceneObject.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptScriptCode.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 yıl önce
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 yıl önce
BsScriptSerializableField.h 6d0bba2023 Documentation 10 yıl önce
BsScriptSerializableList.h 6d0bba2023 Documentation 10 yıl önce
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 yıl önce
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 yıl önce
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 yıl önce
BsScriptShader.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptShaderInclude.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptSpriteTexture.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce
BsScriptStringTable.h dba1e7bfba Multiple assembly reload works 10 yıl önce
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 yıl önce
BsScriptTexture.h 6d0bba2023 Documentation 10 yıl önce
BsScriptTexture2D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptTexture3D.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptTextureCube.h 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 yıl önce
BsScriptTime.h e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 yıl önce
BsScriptVector.h 6d0bba2023 Documentation 10 yıl önce
BsScriptVector2I.h 6d0bba2023 Documentation 10 yıl önce
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 yıl önce
BsScriptVirtualInput.h 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 yıl önce