BsGUIButtonBase.cpp 9.8 KB

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  1. #include "BsGUIButtonBase.h"
  2. #include "BsImageSprite.h"
  3. #include "BsGUIWidget.h"
  4. #include "BsGUISkin.h"
  5. #include "BsSpriteTexture.h"
  6. #include "BsTextSprite.h"
  7. #include "BsGUILayoutOptions.h"
  8. #include "BsGUIMouseEvent.h"
  9. #include "BsGUIHelper.h"
  10. #include "CmTexture.h"
  11. using namespace CamelotFramework;
  12. namespace BansheeEngine
  13. {
  14. GUIButtonBase::GUIButtonBase(GUIWidget& parent, const GUIElementStyle* style, const GUIContent& content, const GUILayoutOptions& layoutOptions)
  15. :GUIElement(parent, style, layoutOptions), mContent(content), mContentImageSprite(nullptr), mActiveState(GUIButtonState::Normal)
  16. {
  17. mImageSprite = cm_new<ImageSprite, PoolAlloc>();
  18. mTextSprite = cm_new<TextSprite, PoolAlloc>();
  19. SpriteTexturePtr contentTex = content.getImage();
  20. if(contentTex != nullptr)
  21. mContentImageSprite = cm_new<ImageSprite, PoolAlloc>();
  22. mImageDesc.texture = mStyle->normal.texture;
  23. if(mImageDesc.texture != nullptr)
  24. {
  25. mImageDesc.width = mImageDesc.texture->getTexture()->getWidth();
  26. mImageDesc.height = mImageDesc.texture->getTexture()->getHeight();
  27. }
  28. mImageDesc.borderLeft = mStyle->border.left;
  29. mImageDesc.borderRight = mStyle->border.right;
  30. mImageDesc.borderTop = mStyle->border.top;
  31. mImageDesc.borderBottom = mStyle->border.bottom;
  32. }
  33. GUIButtonBase::~GUIButtonBase()
  34. {
  35. cm_delete<PoolAlloc>(mTextSprite);
  36. cm_delete<PoolAlloc>(mImageSprite);
  37. if(mContentImageSprite != nullptr)
  38. cm_delete<PoolAlloc>(mContentImageSprite);
  39. }
  40. void GUIButtonBase::setContent(const GUIContent& content)
  41. {
  42. mContent = content;
  43. markContentAsDirty();
  44. }
  45. void GUIButtonBase::_setOn(bool on)
  46. {
  47. if(on)
  48. setState((GUIButtonState)((INT32)mActiveState | 0x10));
  49. else
  50. setState((GUIButtonState)((INT32)mActiveState & (~0x10)));
  51. }
  52. bool GUIButtonBase::_isOn() const
  53. {
  54. return ((INT32)mActiveState & 0x10) != 0;
  55. }
  56. UINT32 GUIButtonBase::getNumRenderElements() const
  57. {
  58. UINT32 numElements = mImageSprite->getNumRenderElements();
  59. numElements += mTextSprite->getNumRenderElements();
  60. if(mContentImageSprite != nullptr)
  61. numElements += mContentImageSprite->getNumRenderElements();
  62. return numElements;
  63. }
  64. const HMaterial& GUIButtonBase::getMaterial(UINT32 renderElementIdx) const
  65. {
  66. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  67. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  68. if(renderElementIdx >= contentImgSpriteIdx)
  69. return mContentImageSprite->getMaterial(contentImgSpriteIdx - renderElementIdx);
  70. else if(renderElementIdx >= textSpriteIdx)
  71. return mTextSprite->getMaterial(textSpriteIdx - renderElementIdx);
  72. else
  73. return mImageSprite->getMaterial(renderElementIdx);
  74. }
  75. UINT32 GUIButtonBase::getNumQuads(UINT32 renderElementIdx) const
  76. {
  77. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  78. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  79. UINT32 numQuads = 0;
  80. if(renderElementIdx >= contentImgSpriteIdx)
  81. numQuads = mContentImageSprite->getNumQuads(contentImgSpriteIdx - renderElementIdx);
  82. else if(renderElementIdx >= textSpriteIdx)
  83. numQuads = mTextSprite->getNumQuads(textSpriteIdx - renderElementIdx);
  84. else
  85. numQuads = mImageSprite->getNumQuads(renderElementIdx);
  86. return numQuads;
  87. }
  88. void GUIButtonBase::updateRenderElementsInternal()
  89. {
  90. mImageDesc.width = mWidth;
  91. mImageDesc.height = mHeight;
  92. mImageSprite->update(mImageDesc);
  93. mTextSprite->update(getTextDesc());
  94. if(mContentImageSprite != nullptr)
  95. {
  96. IMAGE_SPRITE_DESC contentImgDesc;
  97. contentImgDesc.texture = mContent.getImage();
  98. contentImgDesc.width = mContent.getImage()->getTexture()->getWidth();
  99. contentImgDesc.height = mContent.getImage()->getTexture()->getHeight();
  100. mContentImageSprite->update(contentImgDesc);
  101. }
  102. GUIElement::updateRenderElementsInternal();
  103. }
  104. void GUIButtonBase::updateClippedBounds()
  105. {
  106. mClippedBounds = mImageSprite->getBounds(mOffset, mClipRect);
  107. }
  108. Int2 GUIButtonBase::_getOptimalSize() const
  109. {
  110. UINT32 imageWidth = 0;
  111. UINT32 imageHeight = 0;
  112. if(mImageDesc.texture != nullptr)
  113. {
  114. imageWidth = mImageDesc.texture->getTexture()->getWidth();
  115. imageHeight = mImageDesc.texture->getTexture()->getHeight();
  116. }
  117. Int2 contentSize = GUIHelper::calcOptimalContentsSize(mContent, *mStyle, _getLayoutOptions());
  118. UINT32 contentWidth = std::max(imageWidth, (UINT32)contentSize.x);
  119. UINT32 contentHeight = std::max(imageHeight, (UINT32)contentSize.y);
  120. return Int2(contentWidth, contentHeight);
  121. }
  122. UINT32 GUIButtonBase::_getRenderElementDepth(UINT32 renderElementIdx) const
  123. {
  124. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  125. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  126. if(renderElementIdx >= contentImgSpriteIdx)
  127. return _getDepth();
  128. else if(renderElementIdx >= textSpriteIdx)
  129. return _getDepth();
  130. else
  131. return _getDepth() + 1;
  132. }
  133. void GUIButtonBase::fillBuffer(UINT8* vertices, UINT8* uv, UINT32* indices, UINT32 startingQuad, UINT32 maxNumQuads,
  134. UINT32 vertexStride, UINT32 indexStride, UINT32 renderElementIdx) const
  135. {
  136. UINT32 textSpriteIdx = mImageSprite->getNumRenderElements();
  137. UINT32 contentImgSpriteIdx = textSpriteIdx + mTextSprite->getNumRenderElements();
  138. if(renderElementIdx < textSpriteIdx)
  139. {
  140. mImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  141. vertexStride, indexStride, renderElementIdx, mOffset, mClipRect);
  142. return;
  143. }
  144. Rect contentBounds = getContentBounds();
  145. Rect contentClipRect = getContentClipRect();
  146. Rect textBounds = mTextSprite->getBounds(Int2(), Rect());
  147. Int2 textOffset;
  148. Rect textClipRect;
  149. Int2 imageOffset;
  150. Rect imageClipRect;
  151. if(mContentImageSprite != nullptr)
  152. {
  153. Rect imageBounds = mContentImageSprite->getBounds(Int2(), Rect());
  154. UINT32 freeWidth = (UINT32)std::max(0, contentBounds.width - textBounds.width - imageBounds.width);
  155. INT32 imageXOffset = (INT32)(freeWidth / 2);
  156. if(mStyle->imagePosition == GUIImagePosition::Right)
  157. {
  158. INT32 imageReservedWidth = std::max(0, contentBounds.width - textBounds.width);
  159. textOffset = Int2(contentBounds.x, contentBounds.y);
  160. textClipRect = contentClipRect;
  161. textClipRect.width = std::min(contentBounds.width - imageReservedWidth, textClipRect.width);
  162. imageOffset = Int2(contentBounds.x + textBounds.width + imageXOffset, contentBounds.y);
  163. imageClipRect = contentClipRect;
  164. imageClipRect.x -= textBounds.width + imageXOffset;
  165. }
  166. else
  167. {
  168. INT32 imageReservedWidth = imageBounds.width + imageXOffset;
  169. imageOffset = Int2(contentBounds.x + imageXOffset, contentBounds.y);
  170. imageClipRect = contentClipRect;
  171. imageClipRect.x -= imageXOffset;
  172. imageClipRect.width = std::min(imageReservedWidth, imageClipRect.width);
  173. textOffset = Int2(contentBounds.x + imageReservedWidth, contentBounds.y);
  174. textClipRect = contentClipRect;
  175. textClipRect.x -= imageReservedWidth;
  176. }
  177. INT32 imageYOffset = (contentBounds.height - imageBounds.height) / 2;
  178. imageClipRect.y -= imageYOffset;
  179. imageOffset.y += imageYOffset;
  180. }
  181. else
  182. {
  183. textOffset = Int2(contentBounds.x, contentBounds.y);
  184. textClipRect = contentClipRect;
  185. }
  186. if(renderElementIdx >= contentImgSpriteIdx)
  187. {
  188. mContentImageSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  189. vertexStride, indexStride, contentImgSpriteIdx - renderElementIdx, imageOffset, imageClipRect);
  190. }
  191. else
  192. {
  193. mTextSprite->fillBuffer(vertices, uv, indices, startingQuad, maxNumQuads,
  194. vertexStride, indexStride, textSpriteIdx - renderElementIdx, textOffset, textClipRect);
  195. }
  196. }
  197. bool GUIButtonBase::mouseEvent(const GUIMouseEvent& ev)
  198. {
  199. if(ev.getType() == GUIMouseEventType::MouseOver)
  200. {
  201. setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
  202. if(!onHover.empty())
  203. onHover();
  204. return true;
  205. }
  206. else if(ev.getType() == GUIMouseEventType::MouseOut)
  207. {
  208. setState(_isOn() ? GUIButtonState::NormalOn : GUIButtonState::Normal);
  209. if(!onOut.empty())
  210. onOut();
  211. return true;
  212. }
  213. else if(ev.getType() == GUIMouseEventType::MouseDown)
  214. {
  215. setState(_isOn() ? GUIButtonState::ActiveOn : GUIButtonState::Active);
  216. return true;
  217. }
  218. else if(ev.getType() == GUIMouseEventType::MouseUp)
  219. {
  220. setState(_isOn() ? GUIButtonState::HoverOn : GUIButtonState::Hover);
  221. if(!onClick.empty())
  222. onClick();
  223. return true;
  224. }
  225. return false;
  226. }
  227. TEXT_SPRITE_DESC GUIButtonBase::getTextDesc() const
  228. {
  229. TEXT_SPRITE_DESC textDesc;
  230. textDesc.text = mContent.getText();
  231. textDesc.font = mStyle->font;
  232. textDesc.fontSize = mStyle->fontSize;
  233. Rect textBounds = getContentBounds();
  234. textDesc.width = textBounds.width;
  235. textDesc.height = textBounds.height;
  236. textDesc.horzAlign = mStyle->textHorzAlign;
  237. textDesc.vertAlign = mStyle->textVertAlign;
  238. return textDesc;
  239. }
  240. void GUIButtonBase::setState(GUIButtonState state)
  241. {
  242. switch(state)
  243. {
  244. case GUIButtonState::Normal:
  245. mImageDesc.texture = mStyle->normal.texture;
  246. break;
  247. case GUIButtonState::Hover:
  248. mImageDesc.texture = mStyle->hover.texture;
  249. break;
  250. case GUIButtonState::Active:
  251. mImageDesc.texture = mStyle->active.texture;
  252. break;
  253. case GUIButtonState::Focused:
  254. mImageDesc.texture = mStyle->focused.texture;
  255. break;
  256. case GUIButtonState::NormalOn:
  257. mImageDesc.texture = mStyle->normalOn.texture;
  258. break;
  259. case GUIButtonState::HoverOn:
  260. mImageDesc.texture = mStyle->hoverOn.texture;
  261. break;
  262. case GUIButtonState::ActiveOn:
  263. mImageDesc.texture = mStyle->activeOn.texture;
  264. break;
  265. case GUIButtonState::FocusedOn:
  266. mImageDesc.texture = mStyle->focusedOn.texture;
  267. break;
  268. }
  269. markContentAsDirty();
  270. mActiveState = state;
  271. }
  272. }