Marko Pintera c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
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BsD3D9Device.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9DeviceManager.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality %!s(int64=11) %!d(string=hai) anos
BsD3D9Driver.h 3512c00011 Extended interface for some core-level objects for easier creation %!s(int64=11) %!d(string=hai) anos
BsD3D9DriverList.h 2b84371fe6 More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D9EmulatedParamBlocks.h 9e2e375839 Added D3D9 emulated param blocks %!s(int64=11) %!d(string=hai) anos
BsD3D9EventQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9GpuBuffer.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9GpuProgram.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
BsD3D9HLSLParamParser.h aef74705f2 Added texture compression and texture mip map generation %!s(int64=11) %!d(string=hai) anos
BsD3D9HLSLProgramFactory.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9HardwareBufferManager.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9IndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsD3D9Mappings.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system %!s(int64=11) %!d(string=hai) anos
BsD3D9MultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsD3D9OcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9PixelBuffer.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9Prerequisites.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9QueryManager.h 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderSystem.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderSystemFactory.h 8d97ad0802 More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderWindow.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsD3D9RenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread %!s(int64=11) %!d(string=hai) anos
BsD3D9Resource.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9ResourceManager.h 72dc696f1c More documentation %!s(int64=11) %!d(string=hai) anos
BsD3D9Texture.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9TextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9TimerQuery.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsD3D9VertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer %!s(int64=11) %!d(string=hai) anos
BsD3D9VertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design %!s(int64=11) %!d(string=hai) anos
BsD3D9VideoModeInfo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos